virtualx-engine/editor/export
Raul Santos 0aa46e19c5
C#: Fallback to CoreCLR/MonoVM hosting APIs when hostfxr/NativeAOT fails
Some platforms don't support hostfxr but we can use the coreclr/monosgen library directly to initialize the runtime.

Android exports now use the `android` runtime identifier instead of `linux-bionic`, this removes the restrictions we previously had:
- Adds support for all Android architectures (arm32, arm64, x32, and x64), previously only the 64-bit architectures were supported.
- Loads `System.Security.Cryptography.Native.Android` (the .NET library that binds to the Android OS crypto functions).
2024-09-16 17:07:03 +02:00
..
codesign.cpp
codesign.h
editor_export.cpp
editor_export.h
editor_export_platform.cpp
editor_export_platform.h
editor_export_platform_extension.cpp
editor_export_platform_extension.h
editor_export_platform_pc.cpp
editor_export_platform_pc.h
editor_export_plugin.cpp C#: Fallback to CoreCLR/MonoVM hosting APIs when hostfxr/NativeAOT fails 2024-09-16 17:07:03 +02:00
editor_export_plugin.h C#: Fallback to CoreCLR/MonoVM hosting APIs when hostfxr/NativeAOT fails 2024-09-16 17:07:03 +02:00
editor_export_preset.cpp
editor_export_preset.h
export_template_manager.cpp
export_template_manager.h
lipo.cpp
lipo.h
macho.cpp
macho.h
project_export.cpp
project_export.h
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