virtualx-engine/drivers/gles2
2019-02-21 19:43:34 -03:00
..
shaders Revert back to ignoring LIGHT_VEC for 2D shadows 2019-02-21 12:16:10 +01:00
rasterizer_canvas_gles2.cpp Make alpha 1.0 when using texscreen, fixes #25850 2019-02-21 19:43:34 -03:00
rasterizer_canvas_gles2.h Make alpha 1.0 when using texscreen, fixes #25850 2019-02-21 19:43:34 -03:00
rasterizer_gles2.cpp GLES2: Clarify why we exclude debug code on iOS 2019-01-11 20:04:13 +01:00
rasterizer_gles2.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
rasterizer_scene_gles2.cpp Add -Wshadow=local to warnings and fix reported issues. 2019-02-20 19:44:12 +01:00
rasterizer_scene_gles2.h Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132 2019-01-22 10:05:23 -03:00
rasterizer_storage_gles2.cpp Add -Wshadow=local to warnings and fix reported issues. 2019-02-20 19:44:12 +01:00
rasterizer_storage_gles2.h Core: Ensure classes match their header filename 2019-02-12 13:34:25 +01:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
shader_compiler_gles2.cpp Fix typos with codespell 2019-02-13 09:23:29 +01:00
shader_compiler_gles2.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
shader_gles2.cpp Fix typos with codespell 2019-02-13 09:23:29 +01:00
shader_gles2.h Properly dispose of custom shaders, closes #19300 2019-01-25 19:28:27 -03:00