.. |
shaders
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Revert back to ignoring LIGHT_VEC for 2D shadows
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2019-02-21 12:16:10 +01:00 |
rasterizer_canvas_gles2.cpp
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Make alpha 1.0 when using texscreen, fixes #25850
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2019-02-21 19:43:34 -03:00 |
rasterizer_canvas_gles2.h
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Make alpha 1.0 when using texscreen, fixes #25850
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2019-02-21 19:43:34 -03:00 |
rasterizer_gles2.cpp
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GLES2: Clarify why we exclude debug code on iOS
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2019-01-11 20:04:13 +01:00 |
rasterizer_gles2.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
rasterizer_scene_gles2.cpp
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Add -Wshadow=local to warnings and fix reported issues.
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2019-02-20 19:44:12 +01:00 |
rasterizer_scene_gles2.h
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Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132
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2019-01-22 10:05:23 -03:00 |
rasterizer_storage_gles2.cpp
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Add -Wshadow=local to warnings and fix reported issues.
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2019-02-20 19:44:12 +01:00 |
rasterizer_storage_gles2.h
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Core: Ensure classes match their header filename
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2019-02-12 13:34:25 +01:00 |
SCsub
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SCons: Build thirdparty code in own env, disable warnings
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2018-09-28 14:07:39 +02:00 |
shader_compiler_gles2.cpp
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Fix typos with codespell
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2019-02-13 09:23:29 +01:00 |
shader_compiler_gles2.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
shader_gles2.cpp
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Fix typos with codespell
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2019-02-13 09:23:29 +01:00 |
shader_gles2.h
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Properly dispose of custom shaders, closes #19300
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2019-01-25 19:28:27 -03:00 |