virtualx-engine/core/os
reduz 5786516d4d Implement Running Godot as Movie Writer
* Allows running the game in "movie writer" mode.
* It ensures entirely stable framerate, so your run can be saved stable and with proper sound (which is impossible if your CPU/GPU can't sustain doing this in real-time).
* If disabling vsync, it can save movies faster than the game is run, but if you want to control the interaction it can get difficult.
* Implements a simple, default MJPEG writer.

This new features has two main use cases, which have high demand:
* Saving game videos in high quality and ensuring the frame rate is *completely* stable, always.
* Using Godot as a tool to make movies and animations (which is ideal if you want interaction, or creating them procedurally. No other software is as good for this).

**Note**: This feature **IS NOT** for capturing real-time footage. Use something like OBS, SimpleScreenRecorder or FRAPS to achieve that, as they do a much better job at intercepting the compositor than Godot can probably do using Vulkan or OpenGL natively. If your game runs near real-time when capturing, you can still use this feature but it will play no sound (sound will be saved directly).

Usage:

$ godot --write-movie movie.avi [scene_file.tscn]

Missing:

* Options for configuring video writing via GLOBAL_DEF
* UI Menu for launching with this mode from the editor.
* Add to list of command line options.
* Add a feature tag to override configurations when movie writing (fantastic for saving videos with highest quality settings).
2022-06-21 11:28:47 +02:00
..
keyboard.cpp Rename the "BackSpace" and "BackTab" key strings to "Backspace"/"Backtab" 2022-03-18 18:09:21 +01:00
keyboard.h Fix more issues found by cppcheck. 2022-04-20 10:34:00 +03:00
main_loop.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
main_loop.h Object: Remove unused category boilerplate 2022-03-26 15:46:01 +01:00
memory.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
memory.h Add a new HashMap implementation 2022-05-12 11:21:29 +02:00
midi_driver.cpp Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
midi_driver.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
mutex.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
mutex.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
os.cpp Implement Running Godot as Movie Writer 2022-06-21 11:28:47 +02:00
os.h Implement Running Godot as Movie Writer 2022-06-21 11:28:47 +02:00
pool_allocator.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
pool_allocator.h Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
rw_lock.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
semaphore.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
spin_lock.h Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
thread.cpp Include platform_config.h in thread.cpp and thread.h 2022-03-14 12:36:06 +01:00
thread.h Include platform_config.h in thread.cpp and thread.h 2022-03-14 12:36:06 +01:00
thread_safe.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
threaded_array_processor.h Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
time.cpp Fix inconsistent naming in Time 2022-05-05 16:00:37 +02:00
time.h Fix inconsistent naming in Time 2022-05-05 16:00:37 +02:00