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bullet.gd
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-improved physics ccd
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2014-02-19 11:57:14 -03:00 |
bullet.png
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
bullet.xml
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-improved physics ccd
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2014-02-19 11:57:14 -03:00 |
coin.gd
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
coin.png
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
coin.xml
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
enemy.gd
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-More strict argument type-checking, will make many bugs visible, fixes #1809
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2015-05-04 18:30:57 -03:00 |
enemy.png
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
enemy.xml
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
engine.cfg
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oops, previous commit was not working
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2015-05-26 01:30:36 -03:00 |
icon.png
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
moving_platform.gd
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
moving_platform.png
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Replace body_mode property with use_kinematic flag.
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2015-02-14 06:43:50 +10:00 |
moving_platform.xml
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Replace body_mode property with use_kinematic flag.
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2015-02-14 06:43:50 +10:00 |
music.ogg
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
one_way_platform.png
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-Made one way collision work with 2D physics (rigidbody)
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2015-05-03 18:18:21 -03:00 |
one_way_platform.xml
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-Made one way collision work with 2D physics (rigidbody)
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2015-05-03 18:18:21 -03:00 |
osb_fire.png
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
osb_jump.png
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
osb_left.png
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
osb_right.png
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
parallax_bg.xml
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
plank.png
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
plankpin.png
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
player.gd
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Deleted unused variable
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2015-05-09 19:09:30 -03:00 |
player.xml
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-Work in progress visual shader editor *DOES NOT WORK YET*
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2015-01-03 16:52:37 -03:00 |
robot_demo.png
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
scroll_bg_cloud_1.png
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
scroll_bg_cloud_2.png
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
scroll_bg_cloud_3.png
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
scroll_bg_fg_1.png
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
scroll_bg_fg_2.png
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
scroll_bg_sky.png
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
seesaw.xml
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
sound_coin.wav
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
sound_explode.wav
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
sound_hit.wav
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
sound_jump.wav
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
sound_shoot.wav
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
stage.xml
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-vec3 uniforms should now work, fixes #1773
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2015-05-04 10:17:24 -03:00 |
tiles_demo.png
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Added body mode property to TileMap to select between static and kinematic physics bodies. Kinematic allow use of TileMaps for moving platforms for example.
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2015-02-13 20:49:21 +10:00 |
tileset.xml
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Added body mode property to TileMap to select between static and kinematic physics bodies. Kinematic allow use of TileMaps for moving platforms for example.
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2015-02-13 20:49:21 +10:00 |
tileset_edit.xml
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Added body mode property to TileMap to select between static and kinematic physics bodies. Kinematic allow use of TileMaps for moving platforms for example.
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2015-02-13 20:49:21 +10:00 |
types.cache
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |