virtualx-engine/servers/rendering/renderer_rd/effects
clayjohn 57eb762bae Add option to enable HDR rendering in 2D
This is needed to allow 2D to fully make use of 3D effects (e.g. glow), and can be used to substantially improve quality of 2D rendering at the cost of performance

Additionally, the 2D rendering pipeline is done in linear space (we skip linear_to_srgb conversion in 3D tonemapping) so the entire Viewport can be kept linear.
This is necessary for proper HDR screen support in the future.
2023-08-07 11:24:03 +02:00
..
bokeh_dof.cpp
bokeh_dof.h
copy_effects.cpp
copy_effects.h
debug_effects.cpp
debug_effects.h
fsr.cpp
fsr.h
luminance.cpp
luminance.h
resolve.cpp
resolve.h
roughness_limiter.cpp
roughness_limiter.h
SCsub
sort_effects.cpp
sort_effects.h
ss_effects.cpp
ss_effects.h
taa.cpp
taa.h
tone_mapper.cpp Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
tone_mapper.h Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
vrs.cpp
vrs.h