..
blur_raster.glsl
Use raster versions of copy effects for 2D operations when using the mobile renderer
2022-11-10 12:47:26 -08:00
blur_raster_inc.glsl
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
bokeh_dof.glsl
Fix DoF artifacting at high blur amounts
2022-09-05 21:38:40 +03:00
bokeh_dof_inc.glsl
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
bokeh_dof_raster.glsl
Fix DoF artifacting at high blur amounts
2022-09-05 21:38:40 +03:00
copy.glsl
Add option to enable HDR rendering in 2D
2023-08-07 11:24:03 +02:00
copy_to_fb.glsl
Various fixes and documentation for CanvasGroup
2022-12-13 10:22:18 -08:00
cube_to_dp.glsl
Moved cube_to_dp and cubemap logic into CopyEffects
2022-06-24 18:04:28 +10:00
cubemap_downsampler.glsl
Moved cube_to_dp and cubemap logic into CopyEffects
2022-06-24 18:04:28 +10:00
cubemap_downsampler_inc.glsl
Moved cube_to_dp and cubemap logic into CopyEffects
2022-06-24 18:04:28 +10:00
cubemap_downsampler_raster.glsl
Use proper UV in cubemap downsampler raster
2023-05-03 01:06:34 -07:00
cubemap_filter.glsl
Moved cube_to_dp and cubemap logic into CopyEffects
2022-06-24 18:04:28 +10:00
cubemap_filter_raster.glsl
Moved cube_to_dp and cubemap logic into CopyEffects
2022-06-24 18:04:28 +10:00
cubemap_roughness.glsl
Moved cube_to_dp and cubemap logic into CopyEffects
2022-06-24 18:04:28 +10:00
cubemap_roughness_inc.glsl
Properly remap roughness when reading from radiance map
2022-12-02 15:39:20 -08:00
cubemap_roughness_raster.glsl
Moved cube_to_dp and cubemap logic into CopyEffects
2022-06-24 18:04:28 +10:00
fsr_upscale.glsl
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
luminance_reduce.glsl
Move luminance effect into its own class and use new buffers system
2023-01-07 14:40:42 +11:00
luminance_reduce_raster.glsl
Move luminance effect into its own class and use new buffers system
2023-01-07 14:40:42 +11:00
luminance_reduce_raster_inc.glsl
Move luminance effect into its own class and use new buffers system
2023-01-07 14:40:42 +11:00
resolve.glsl
Split GI effects and fix stereoscopic rendering of GI effects
2022-06-22 12:50:17 +10:00
roughness_limiter.glsl
Move roughness limiter and sort into their own classes
2023-03-09 21:58:55 +11:00
screen_space_reflection.glsl
Revert the change of the limit for interpolation of R0 with respect to metallic and SSR
2023-07-18 19:18:19 +02:00
screen_space_reflection_filter.glsl
Move screen space effects into a separate class
2022-07-19 13:27:39 +10:00
screen_space_reflection_inc.glsl
Move screen space effects into a separate class
2022-07-19 13:27:39 +10:00
screen_space_reflection_scale.glsl
Move screen space effects into a separate class
2022-07-19 13:27:39 +10:00
SCsub
Make dependencies with shader includes in subfolders
2022-09-26 12:29:19 +10:00
shadow_frustum.glsl
Draw frustum splices ontop of direction shadow atlas for debug purposes
2023-06-11 11:48:11 +10:00
sort.glsl
Move roughness limiter and sort into their own classes
2023-03-09 21:58:55 +11:00
specular_merge.glsl
Move screen space effects into a separate class
2022-07-19 13:27:39 +10:00
ss_effects_downsample.glsl
Fix sampling bug when SSAO is using half size
2023-02-16 00:37:12 -08:00
ssao.glsl
Increase SSAO and SSIL bias to account for variance in mipmap generation
2023-02-21 10:25:33 -08:00
ssao_blur.glsl
Move screen space effects into a separate class
2022-07-19 13:27:39 +10:00
ssao_importance_map.glsl
Convert en_GB spelling to en_US with codespell
2023-01-23 11:02:20 +01:00
ssao_interleave.glsl
Convert en_GB spelling to en_US with codespell
2023-01-23 11:02:20 +01:00
ssil.glsl
Increase SSAO and SSIL bias to account for variance in mipmap generation
2023-02-21 10:25:33 -08:00
ssil_blur.glsl
Convert en_GB spelling to en_US with codespell
2023-01-23 11:02:20 +01:00
ssil_importance_map.glsl
Convert en_GB spelling to en_US with codespell
2023-01-23 11:02:20 +01:00
ssil_interleave.glsl
Convert en_GB spelling to en_US with codespell
2023-01-23 11:02:20 +01:00
subsurface_scattering.glsl
Extracting render buffers and changing it to a more generic solution
2022-09-01 20:01:45 +10:00
taa_resolve.glsl
Ensure vulkan subgroups are disabled for MoltenVK
2022-10-26 20:12:06 +01:00
tonemap.glsl
Add option to enable HDR rendering in 2D
2023-08-07 11:24:03 +02:00
vrs.glsl
Fix VRS issues
2022-11-17 00:32:42 +11:00