virtualx-engine/servers/rendering/dummy/storage
Dario e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
- Implements asynchronous transfer queues from PR #87590.
- Adds ubershaders that can run with specialization constants specified as push constants.
- Pipelines with specialization constants can compile in the background.
- Added monitoring for pipeline compilations.
- Materials and shaders can now be created asynchronously on background threads.
- Meshes that are loaded on background threads can also compile pipelines as part of the loading process.
2024-10-02 15:11:58 -03:00
..
light_storage.cpp Fix LightmapGI causes crash when using --headless 2024-08-07 11:38:05 +02:00
light_storage.h Fix LightmapGI causes crash when using --headless 2024-08-07 11:38:05 +02:00
material_storage.cpp Fix texture samplers to not being last in the property list 2024-07-29 09:19:09 +03:00
material_storage.h Style: Apply new clang-format changes 2024-09-20 08:09:48 -05:00
mesh_storage.cpp Fixed Timestep Interpolation: MultiMesh 2024-08-18 17:14:59 +02:00
mesh_storage.h Avoid const_cast in mesh_storage.h 2024-08-28 14:46:03 -07:00
particles_storage.h Particle internal refactor and additions for more artistic control 2023-10-10 20:03:35 +02:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
texture_storage.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
texture_storage.h Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
utilities.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
utilities.h Fix LightmapGI causes crash when using --headless 2024-08-07 11:38:05 +02:00