..
camera_attributes_storage.cpp
[Servers] Replace ERR_FAIL_COND
with ERR_FAIL_NULL
where applicable
2023-09-25 18:45:30 +02:00
camera_attributes_storage.h
compositor_storage.cpp
Track compositor effects that use motion vectors so we enable required logic
2024-06-12 12:37:18 +10:00
compositor_storage.h
Track compositor effects that use motion vectors so we enable required logic
2024-06-12 12:37:18 +10:00
environment_storage.cpp
Add adjustments and color correction to Compatibility renderer
2024-04-25 12:24:51 -07:00
environment_storage.h
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
light_storage.h
Shadow fade for omni lights actually stops the shadow from updating while faded out to improve performance.
2024-03-25 21:25:56 -04:00
material_storage.h
Style: Apply new clang-format
changes
2024-09-20 08:09:48 -05:00
mesh_storage.cpp
Avoid const_cast in mesh_storage.h
2024-08-28 14:46:03 -07:00
mesh_storage.h
Avoid const_cast in mesh_storage.h
2024-08-28 14:46:03 -07:00
particles_storage.h
Particle internal refactor and additions for more artistic control
2023-10-10 20:03:35 +02:00
render_data.cpp
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
render_data.h
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
render_scene_buffers.cpp
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
2023-09-25 10:37:47 -03:00
render_scene_buffers.h
Style: Apply new clang-format
changes
2024-09-20 08:09:48 -05:00
render_scene_data.cpp
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
render_scene_data.h
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
texture_storage.h
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
2024-10-02 15:11:58 -03:00
utilities.cpp
utilities.h
variant_converters.h
Add PackedVector4Array Variant type
2024-05-03 00:58:27 +02:00