f9a67ee9da
We're targeting .NET 5 for now to make development easier while .NET 6 is not yet released. TEMPORARY REGRESSIONS --------------------- Assembly unloading is not implemented yet. As such, many Godot resources are leaked at exit. This will be re-implemented later together with assembly hot-reloading.
50 lines
2.7 KiB
C++
50 lines
2.7 KiB
C++
/*************************************************************************/
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/* mono_gc_handle.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "mono_gc_handle.h"
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#include "mono_gd/gd_mono.h"
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#include "mono_gd/gd_mono_cache.h"
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void MonoGCHandleData::release() {
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#ifdef DEBUG_ENABLED
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CRASH_COND(handle.value && GDMono::get_singleton() == nullptr);
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#endif
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if (handle.value && GDMonoCache::godot_api_cache_updated &&
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GDMono::get_singleton()->is_runtime_initialized()) {
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free_gchandle(handle);
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handle.value = nullptr;
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}
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}
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void MonoGCHandleData::free_gchandle(GCHandleIntPtr p_gchandle) {
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CRASH_COND(!GDMonoCache::godot_api_cache_updated);
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GDMonoCache::managed_callbacks.GCHandleBridge_FreeGCHandle(p_gchandle);
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}
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