e2f8df8c5b
* Exposed functions in Engine to register and unregister singletons. * Added the concept of user singletons, which can be removed (the system ones can't).
732 lines
24 KiB
C++
732 lines
24 KiB
C++
/*************************************************************************/
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/* core_bind.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef CORE_BIND_H
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#define CORE_BIND_H
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#include "core/io/compression.h"
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#include "core/io/dir_access.h"
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#include "core/io/file_access.h"
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#include "core/io/image.h"
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#include "core/io/resource_loader.h"
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#include "core/io/resource_saver.h"
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#include "core/os/os.h"
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#include "core/os/semaphore.h"
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#include "core/os/thread.h"
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#include "core/templates/safe_refcount.h"
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class MainLoop;
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namespace core_bind {
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class ResourceLoader : public Object {
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GDCLASS(ResourceLoader, Object);
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protected:
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static void _bind_methods();
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static ResourceLoader *singleton;
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public:
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enum ThreadLoadStatus {
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THREAD_LOAD_INVALID_RESOURCE,
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THREAD_LOAD_IN_PROGRESS,
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THREAD_LOAD_FAILED,
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THREAD_LOAD_LOADED
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};
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enum CacheMode {
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CACHE_MODE_IGNORE, // Resource and subresources do not use path cache, no path is set into resource.
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CACHE_MODE_REUSE, // Resource and subresources use patch cache, reuse existing loaded resources instead of loading from disk when available.
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CACHE_MODE_REPLACE, // Resource and subresource use path cache, but replace existing loaded resources when available with information from disk.
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};
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static ResourceLoader *get_singleton() { return singleton; }
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Error load_threaded_request(const String &p_path, const String &p_type_hint = "", bool p_use_sub_threads = false);
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ThreadLoadStatus load_threaded_get_status(const String &p_path, Array r_progress = Array());
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RES load_threaded_get(const String &p_path);
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RES load(const String &p_path, const String &p_type_hint = "", CacheMode p_cache_mode = CACHE_MODE_REUSE);
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Vector<String> get_recognized_extensions_for_type(const String &p_type);
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void set_abort_on_missing_resources(bool p_abort);
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PackedStringArray get_dependencies(const String &p_path);
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bool has_cached(const String &p_path);
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bool exists(const String &p_path, const String &p_type_hint = "");
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ResourceUID::ID get_resource_uid(const String &p_path);
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ResourceLoader() { singleton = this; }
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};
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class ResourceSaver : public Object {
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GDCLASS(ResourceSaver, Object);
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protected:
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static void _bind_methods();
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static ResourceSaver *singleton;
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public:
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enum SaverFlags {
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FLAG_RELATIVE_PATHS = 1,
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FLAG_BUNDLE_RESOURCES = 2,
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FLAG_CHANGE_PATH = 4,
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FLAG_OMIT_EDITOR_PROPERTIES = 8,
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FLAG_SAVE_BIG_ENDIAN = 16,
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FLAG_COMPRESS = 32,
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FLAG_REPLACE_SUBRESOURCE_PATHS = 64,
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};
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static ResourceSaver *get_singleton() { return singleton; }
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Error save(const String &p_path, const RES &p_resource, SaverFlags p_flags);
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Vector<String> get_recognized_extensions(const RES &p_resource);
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ResourceSaver() { singleton = this; }
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};
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class OS : public Object {
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GDCLASS(OS, Object);
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protected:
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static void _bind_methods();
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static OS *singleton;
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public:
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enum VideoDriver {
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VIDEO_DRIVER_GLES2,
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VIDEO_DRIVER_VULKAN,
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};
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enum Weekday {
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DAY_SUNDAY,
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DAY_MONDAY,
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DAY_TUESDAY,
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DAY_WEDNESDAY,
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DAY_THURSDAY,
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DAY_FRIDAY,
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DAY_SATURDAY
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};
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enum Month {
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// Start at 1 to follow Windows SYSTEMTIME structure
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// https://msdn.microsoft.com/en-us/library/windows/desktop/ms724950(v=vs.85).aspx
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MONTH_JANUARY = 1,
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MONTH_FEBRUARY,
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MONTH_MARCH,
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MONTH_APRIL,
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MONTH_MAY,
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MONTH_JUNE,
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MONTH_JULY,
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MONTH_AUGUST,
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MONTH_SEPTEMBER,
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MONTH_OCTOBER,
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MONTH_NOVEMBER,
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MONTH_DECEMBER
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};
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virtual PackedStringArray get_connected_midi_inputs();
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virtual void open_midi_inputs();
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virtual void close_midi_inputs();
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void set_low_processor_usage_mode(bool p_enabled);
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bool is_in_low_processor_usage_mode() const;
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void set_low_processor_usage_mode_sleep_usec(int p_usec);
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int get_low_processor_usage_mode_sleep_usec() const;
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void alert(const String &p_alert, const String &p_title = "ALERT!");
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String get_executable_path() const;
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int execute(const String &p_path, const Vector<String> &p_arguments, Array r_output = Array(), bool p_read_stderr = false);
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int create_process(const String &p_path, const Vector<String> &p_arguments);
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Error kill(int p_pid);
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Error shell_open(String p_uri);
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int get_process_id() const;
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bool has_environment(const String &p_var) const;
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String get_environment(const String &p_var) const;
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bool set_environment(const String &p_var, const String &p_value) const;
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String get_name() const;
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Vector<String> get_cmdline_args();
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String get_locale() const;
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String get_model_name() const;
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void dump_memory_to_file(const String &p_file);
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void dump_resources_to_file(const String &p_file);
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void print_resources_in_use(bool p_short = false);
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void print_all_resources(const String &p_to_file);
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void print_all_textures_by_size();
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void print_resources_by_type(const Vector<String> &p_types);
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bool is_debug_build() const;
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String get_unique_id() const;
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String get_keycode_string(uint32_t p_code) const;
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bool is_keycode_unicode(uint32_t p_unicode) const;
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int find_keycode_from_string(const String &p_code) const;
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void set_use_file_access_save_and_swap(bool p_enable);
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uint64_t get_static_memory_usage() const;
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uint64_t get_static_memory_peak_usage() const;
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void delay_usec(int p_usec) const;
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void delay_msec(int p_msec) const;
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uint32_t get_ticks_msec() const;
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uint64_t get_ticks_usec() const;
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bool can_use_threads() const;
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bool is_userfs_persistent() const;
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bool is_stdout_verbose() const;
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int get_processor_count() const;
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enum SystemDir {
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SYSTEM_DIR_DESKTOP,
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SYSTEM_DIR_DCIM,
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SYSTEM_DIR_DOCUMENTS,
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SYSTEM_DIR_DOWNLOADS,
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SYSTEM_DIR_MOVIES,
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SYSTEM_DIR_MUSIC,
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SYSTEM_DIR_PICTURES,
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SYSTEM_DIR_RINGTONES,
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};
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String get_system_dir(SystemDir p_dir, bool p_shared_storage = true) const;
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String get_user_data_dir() const;
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String get_config_dir() const;
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String get_data_dir() const;
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String get_cache_dir() const;
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Error set_thread_name(const String &p_name);
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Thread::ID get_thread_caller_id() const;
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bool has_feature(const String &p_feature) const;
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bool request_permission(const String &p_name);
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bool request_permissions();
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Vector<String> get_granted_permissions() const;
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static OS *get_singleton() { return singleton; }
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OS() { singleton = this; }
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};
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class Geometry2D : public Object {
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GDCLASS(Geometry2D, Object);
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static Geometry2D *singleton;
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protected:
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static void _bind_methods();
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public:
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static Geometry2D *get_singleton();
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Variant segment_intersects_segment(const Vector2 &p_from_a, const Vector2 &p_to_a, const Vector2 &p_from_b, const Vector2 &p_to_b);
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Variant line_intersects_line(const Vector2 &p_from_a, const Vector2 &p_dir_a, const Vector2 &p_from_b, const Vector2 &p_dir_b);
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Vector<Vector2> get_closest_points_between_segments(const Vector2 &p1, const Vector2 &q1, const Vector2 &p2, const Vector2 &q2);
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Vector2 get_closest_point_to_segment(const Vector2 &p_point, const Vector2 &p_a, const Vector2 &p_b);
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Vector2 get_closest_point_to_segment_uncapped(const Vector2 &p_point, const Vector2 &p_a, const Vector2 &p_b);
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bool point_is_inside_triangle(const Vector2 &s, const Vector2 &a, const Vector2 &b, const Vector2 &c) const;
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bool is_point_in_circle(const Vector2 &p_point, const Vector2 &p_circle_pos, real_t p_circle_radius);
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real_t segment_intersects_circle(const Vector2 &p_from, const Vector2 &p_to, const Vector2 &p_circle_pos, real_t p_circle_radius);
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bool is_polygon_clockwise(const Vector<Vector2> &p_polygon);
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bool is_point_in_polygon(const Point2 &p_point, const Vector<Vector2> &p_polygon);
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Vector<int> triangulate_polygon(const Vector<Vector2> &p_polygon);
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Vector<int> triangulate_delaunay(const Vector<Vector2> &p_points);
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Vector<Point2> convex_hull(const Vector<Point2> &p_points);
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enum PolyBooleanOperation {
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OPERATION_UNION,
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OPERATION_DIFFERENCE,
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OPERATION_INTERSECTION,
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OPERATION_XOR
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};
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// 2D polygon boolean operations.
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Array merge_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // Union (add).
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Array clip_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // Difference (subtract).
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Array intersect_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // Common area (multiply).
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Array exclude_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // All but common area (xor).
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// 2D polyline vs polygon operations.
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Array clip_polyline_with_polygon(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon); // Cut.
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Array intersect_polyline_with_polygon(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon); // Chop.
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// 2D offset polygons/polylines.
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enum PolyJoinType {
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JOIN_SQUARE,
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JOIN_ROUND,
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JOIN_MITER
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};
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enum PolyEndType {
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END_POLYGON,
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END_JOINED,
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END_BUTT,
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END_SQUARE,
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END_ROUND
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};
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Array offset_polygon(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type = JOIN_SQUARE);
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Array offset_polyline(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type = JOIN_SQUARE, PolyEndType p_end_type = END_SQUARE);
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Dictionary make_atlas(const Vector<Size2> &p_rects);
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Geometry2D() { singleton = this; }
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};
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class Geometry3D : public Object {
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GDCLASS(Geometry3D, Object);
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static Geometry3D *singleton;
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protected:
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static void _bind_methods();
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public:
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static Geometry3D *get_singleton();
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Vector<Plane> build_box_planes(const Vector3 &p_extents);
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Vector<Plane> build_cylinder_planes(float p_radius, float p_height, int p_sides, Vector3::Axis p_axis = Vector3::AXIS_Z);
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Vector<Plane> build_capsule_planes(float p_radius, float p_height, int p_sides, int p_lats, Vector3::Axis p_axis = Vector3::AXIS_Z);
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Vector<Vector3> get_closest_points_between_segments(const Vector3 &p1, const Vector3 &p2, const Vector3 &q1, const Vector3 &q2);
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Vector3 get_closest_point_to_segment(const Vector3 &p_point, const Vector3 &p_a, const Vector3 &p_b);
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Vector3 get_closest_point_to_segment_uncapped(const Vector3 &p_point, const Vector3 &p_a, const Vector3 &p_b);
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Variant ray_intersects_triangle(const Vector3 &p_from, const Vector3 &p_dir, const Vector3 &p_v0, const Vector3 &p_v1, const Vector3 &p_v2);
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Variant segment_intersects_triangle(const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_v0, const Vector3 &p_v1, const Vector3 &p_v2);
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Vector<Vector3> segment_intersects_sphere(const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_sphere_pos, real_t p_sphere_radius);
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Vector<Vector3> segment_intersects_cylinder(const Vector3 &p_from, const Vector3 &p_to, float p_height, float p_radius);
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Vector<Vector3> segment_intersects_convex(const Vector3 &p_from, const Vector3 &p_to, const Vector<Plane> &p_planes);
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Vector<Vector3> clip_polygon(const Vector<Vector3> &p_points, const Plane &p_plane);
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Geometry3D() { singleton = this; }
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};
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class File : public RefCounted {
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GDCLASS(File, RefCounted);
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FileAccess *f = nullptr;
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bool big_endian = false;
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protected:
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static void _bind_methods();
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public:
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enum ModeFlags {
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READ = 1,
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WRITE = 2,
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READ_WRITE = 3,
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WRITE_READ = 7,
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};
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enum CompressionMode {
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COMPRESSION_FASTLZ = Compression::MODE_FASTLZ,
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COMPRESSION_DEFLATE = Compression::MODE_DEFLATE,
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COMPRESSION_ZSTD = Compression::MODE_ZSTD,
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COMPRESSION_GZIP = Compression::MODE_GZIP
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};
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Error open_encrypted(const String &p_path, ModeFlags p_mode_flags, const Vector<uint8_t> &p_key);
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Error open_encrypted_pass(const String &p_path, ModeFlags p_mode_flags, const String &p_pass);
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Error open_compressed(const String &p_path, ModeFlags p_mode_flags, CompressionMode p_compress_mode = COMPRESSION_FASTLZ);
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Error open(const String &p_path, ModeFlags p_mode_flags); // open a file.
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void flush(); // Flush a file (write its buffer to disk).
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void close(); // Close a file.
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bool is_open() const; // True when file is open.
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String get_path() const; // Returns the path for the current open file.
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String get_path_absolute() const; // Returns the absolute path for the current open file.
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void seek(int64_t p_position); // Seek to a given position.
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void seek_end(int64_t p_position = 0); // Seek from the end of file.
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uint64_t get_position() const; // Get position in the file.
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uint64_t get_length() const; // Get size of the file.
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bool eof_reached() const; // Reading passed EOF.
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uint8_t get_8() const; // Get a byte.
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uint16_t get_16() const; // Get 16 bits uint.
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uint32_t get_32() const; // Get 32 bits uint.
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uint64_t get_64() const; // Get 64 bits uint.
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float get_float() const;
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double get_double() const;
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real_t get_real() const;
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Variant get_var(bool p_allow_objects = false) const;
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Vector<uint8_t> get_buffer(int64_t p_length) const; // Get an array of bytes.
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String get_line() const;
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Vector<String> get_csv_line(const String &p_delim = ",") const;
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String get_as_text() const;
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String get_md5(const String &p_path) const;
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String get_sha256(const String &p_path) const;
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/*
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* Use this for files WRITTEN in _big_ endian machines (ie, amiga/mac).
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* It's not about the current CPU type but file formats.
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* This flag gets reset to `false` (little endian) on each open.
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*/
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void set_big_endian(bool p_big_endian);
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bool is_big_endian();
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Error get_error() const; // Get last error.
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void store_8(uint8_t p_dest); // Store a byte.
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void store_16(uint16_t p_dest); // Store 16 bits uint.
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void store_32(uint32_t p_dest); // Store 32 bits uint.
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void store_64(uint64_t p_dest); // Store 64 bits uint.
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void store_float(float p_dest);
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void store_double(double p_dest);
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void store_real(real_t p_real);
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void store_string(const String &p_string);
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void store_line(const String &p_string);
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void store_csv_line(const Vector<String> &p_values, const String &p_delim = ",");
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virtual void store_pascal_string(const String &p_string);
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virtual String get_pascal_string();
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void store_buffer(const Vector<uint8_t> &p_buffer); // Store an array of bytes.
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void store_var(const Variant &p_var, bool p_full_objects = false);
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bool file_exists(const String &p_name) const; // Return true if a file exists.
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uint64_t get_modified_time(const String &p_file) const;
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File() {}
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virtual ~File();
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};
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class Directory : public RefCounted {
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GDCLASS(Directory, RefCounted);
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DirAccess *d;
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bool dir_open = false;
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protected:
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static void _bind_methods();
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public:
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Error open(const String &p_path);
|
|
|
|
bool is_open() const;
|
|
|
|
Error list_dir_begin(bool p_show_navigational = false, bool p_show_hidden = false); // This starts dir listing.
|
|
String get_next();
|
|
bool current_is_dir() const;
|
|
|
|
void list_dir_end();
|
|
|
|
int get_drive_count();
|
|
String get_drive(int p_drive);
|
|
int get_current_drive();
|
|
|
|
Error change_dir(String p_dir); // Can be relative or absolute, return false on success.
|
|
String get_current_dir(); // Return current dir location.
|
|
|
|
Error make_dir(String p_dir);
|
|
Error make_dir_recursive(String p_dir);
|
|
|
|
bool file_exists(String p_file);
|
|
bool dir_exists(String p_dir);
|
|
|
|
uint64_t get_space_left();
|
|
|
|
Error copy(String p_from, String p_to);
|
|
Error rename(String p_from, String p_to);
|
|
Error remove(String p_name);
|
|
|
|
Directory();
|
|
virtual ~Directory();
|
|
|
|
private:
|
|
bool _list_skip_navigational = false;
|
|
bool _list_skip_hidden = false;
|
|
};
|
|
|
|
class Marshalls : public Object {
|
|
GDCLASS(Marshalls, Object);
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|
|
|
static Marshalls *singleton;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
static Marshalls *get_singleton();
|
|
|
|
String variant_to_base64(const Variant &p_var, bool p_full_objects = false);
|
|
Variant base64_to_variant(const String &p_str, bool p_allow_objects = false);
|
|
|
|
String raw_to_base64(const Vector<uint8_t> &p_arr);
|
|
Vector<uint8_t> base64_to_raw(const String &p_str);
|
|
|
|
String utf8_to_base64(const String &p_str);
|
|
String base64_to_utf8(const String &p_str);
|
|
|
|
Marshalls() { singleton = this; }
|
|
~Marshalls() { singleton = nullptr; }
|
|
};
|
|
|
|
class Mutex : public RefCounted {
|
|
GDCLASS(Mutex, RefCounted);
|
|
::Mutex mutex;
|
|
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
void lock();
|
|
Error try_lock();
|
|
void unlock();
|
|
};
|
|
|
|
class Semaphore : public RefCounted {
|
|
GDCLASS(Semaphore, RefCounted);
|
|
::Semaphore semaphore;
|
|
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
void wait();
|
|
Error try_wait();
|
|
void post();
|
|
};
|
|
|
|
class Thread : public RefCounted {
|
|
GDCLASS(Thread, RefCounted);
|
|
|
|
protected:
|
|
Variant ret;
|
|
Variant userdata;
|
|
SafeFlag active;
|
|
Object *target_instance = nullptr;
|
|
StringName target_method;
|
|
::Thread thread;
|
|
static void _bind_methods();
|
|
static void _start_func(void *ud);
|
|
|
|
public:
|
|
enum Priority {
|
|
PRIORITY_LOW,
|
|
PRIORITY_NORMAL,
|
|
PRIORITY_HIGH,
|
|
PRIORITY_MAX
|
|
};
|
|
|
|
Error start(Object *p_instance, const StringName &p_method, const Variant &p_userdata = Variant(), Priority p_priority = PRIORITY_NORMAL);
|
|
String get_id() const;
|
|
bool is_active() const;
|
|
Variant wait_to_finish();
|
|
};
|
|
|
|
namespace special {
|
|
|
|
class ClassDB : public Object {
|
|
GDCLASS(ClassDB, Object);
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
PackedStringArray get_class_list() const;
|
|
PackedStringArray get_inheriters_from_class(const StringName &p_class) const;
|
|
StringName get_parent_class(const StringName &p_class) const;
|
|
bool class_exists(const StringName &p_class) const;
|
|
bool is_parent_class(const StringName &p_class, const StringName &p_inherits) const;
|
|
bool can_instantiate(const StringName &p_class) const;
|
|
Variant instantiate(const StringName &p_class) const;
|
|
|
|
bool has_signal(StringName p_class, StringName p_signal) const;
|
|
Dictionary get_signal(StringName p_class, StringName p_signal) const;
|
|
Array get_signal_list(StringName p_class, bool p_no_inheritance = false) const;
|
|
|
|
Array get_property_list(StringName p_class, bool p_no_inheritance = false) const;
|
|
Variant get_property(Object *p_object, const StringName &p_property) const;
|
|
Error set_property(Object *p_object, const StringName &p_property, const Variant &p_value) const;
|
|
|
|
bool has_method(StringName p_class, StringName p_method, bool p_no_inheritance = false) const;
|
|
|
|
Array get_method_list(StringName p_class, bool p_no_inheritance = false) const;
|
|
|
|
PackedStringArray get_integer_constant_list(const StringName &p_class, bool p_no_inheritance = false) const;
|
|
bool has_integer_constant(const StringName &p_class, const StringName &p_name) const;
|
|
int get_integer_constant(const StringName &p_class, const StringName &p_name) const;
|
|
StringName get_category(const StringName &p_node) const;
|
|
|
|
bool is_class_enabled(StringName p_class) const;
|
|
|
|
ClassDB() {}
|
|
~ClassDB() {}
|
|
};
|
|
|
|
} // namespace special
|
|
|
|
class Engine : public Object {
|
|
GDCLASS(Engine, Object);
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
static Engine *singleton;
|
|
|
|
public:
|
|
static Engine *get_singleton() { return singleton; }
|
|
void set_physics_ticks_per_second(int p_ips);
|
|
int get_physics_ticks_per_second() const;
|
|
|
|
void set_physics_jitter_fix(double p_threshold);
|
|
double get_physics_jitter_fix() const;
|
|
double get_physics_interpolation_fraction() const;
|
|
|
|
void set_target_fps(int p_fps);
|
|
int get_target_fps() const;
|
|
|
|
double get_frames_per_second() const;
|
|
uint64_t get_physics_frames() const;
|
|
uint64_t get_process_frames() const;
|
|
|
|
int get_frames_drawn();
|
|
|
|
void set_time_scale(double p_scale);
|
|
double get_time_scale();
|
|
|
|
MainLoop *get_main_loop() const;
|
|
|
|
Dictionary get_version_info() const;
|
|
Dictionary get_author_info() const;
|
|
Array get_copyright_info() const;
|
|
Dictionary get_donor_info() const;
|
|
Dictionary get_license_info() const;
|
|
String get_license_text() const;
|
|
|
|
bool is_in_physics_frame() const;
|
|
|
|
bool has_singleton(const StringName &p_name) const;
|
|
Object *get_singleton_object(const StringName &p_name) const;
|
|
void register_singleton(const StringName &p_name, Object *p_object);
|
|
void unregister_singleton(const StringName &p_name);
|
|
Vector<String> get_singleton_list() const;
|
|
|
|
void set_editor_hint(bool p_enabled);
|
|
bool is_editor_hint() const;
|
|
|
|
void set_print_error_messages(bool p_enabled);
|
|
bool is_printing_error_messages() const;
|
|
|
|
Engine() { singleton = this; }
|
|
};
|
|
|
|
class EngineDebugger : public Object {
|
|
GDCLASS(EngineDebugger, Object);
|
|
|
|
class ProfilerCallable {
|
|
friend class EngineDebugger;
|
|
|
|
Callable callable_toggle;
|
|
Callable callable_add;
|
|
Callable callable_tick;
|
|
|
|
public:
|
|
ProfilerCallable() {}
|
|
|
|
ProfilerCallable(const Callable &p_toggle, const Callable &p_add, const Callable &p_tick) {
|
|
callable_toggle = p_toggle;
|
|
callable_add = p_add;
|
|
callable_tick = p_tick;
|
|
}
|
|
};
|
|
|
|
Map<StringName, Callable> captures;
|
|
Map<StringName, ProfilerCallable> profilers;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
static EngineDebugger *singleton;
|
|
|
|
public:
|
|
static EngineDebugger *get_singleton() { return singleton; }
|
|
|
|
bool is_active();
|
|
|
|
void register_profiler(const StringName &p_name, const Callable &p_toggle, const Callable &p_add, const Callable &p_tick);
|
|
void unregister_profiler(const StringName &p_name);
|
|
bool is_profiling(const StringName &p_name);
|
|
bool has_profiler(const StringName &p_name);
|
|
void profiler_add_frame_data(const StringName &p_name, const Array &p_data);
|
|
void profiler_enable(const StringName &p_name, bool p_enabled, const Array &p_opts = Array());
|
|
|
|
void register_message_capture(const StringName &p_name, const Callable &p_callable);
|
|
void unregister_message_capture(const StringName &p_name);
|
|
bool has_capture(const StringName &p_name);
|
|
|
|
void send_message(const String &p_msg, const Array &p_data);
|
|
|
|
static void call_toggle(void *p_user, bool p_enable, const Array &p_opts);
|
|
static void call_add(void *p_user, const Array &p_data);
|
|
static void call_tick(void *p_user, double p_frame_time, double p_idle_time, double p_physics_time, double p_physics_frame_time);
|
|
static Error call_capture(void *p_user, const String &p_cmd, const Array &p_data, bool &r_captured);
|
|
|
|
EngineDebugger() { singleton = this; }
|
|
~EngineDebugger();
|
|
};
|
|
|
|
} // namespace core_bind
|
|
|
|
VARIANT_ENUM_CAST(core_bind::ResourceLoader::ThreadLoadStatus);
|
|
VARIANT_ENUM_CAST(core_bind::ResourceLoader::CacheMode);
|
|
|
|
VARIANT_ENUM_CAST(core_bind::ResourceSaver::SaverFlags);
|
|
|
|
VARIANT_ENUM_CAST(core_bind::OS::VideoDriver);
|
|
VARIANT_ENUM_CAST(core_bind::OS::Weekday);
|
|
VARIANT_ENUM_CAST(core_bind::OS::Month);
|
|
VARIANT_ENUM_CAST(core_bind::OS::SystemDir);
|
|
|
|
VARIANT_ENUM_CAST(core_bind::Geometry2D::PolyBooleanOperation);
|
|
VARIANT_ENUM_CAST(core_bind::Geometry2D::PolyJoinType);
|
|
VARIANT_ENUM_CAST(core_bind::Geometry2D::PolyEndType);
|
|
|
|
VARIANT_ENUM_CAST(core_bind::File::ModeFlags);
|
|
VARIANT_ENUM_CAST(core_bind::File::CompressionMode);
|
|
|
|
VARIANT_ENUM_CAST(core_bind::Thread::Priority);
|
|
|
|
#endif // CORE_BIND_H
|