virtualx-engine/scene/main/window.h
Rémi Verschelde fd6453c45e Revert "Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CHANGED"
This reverts commit 4b817a565c.

Fixes #64988.
Fixes #64997.

This caused several regressions (#64988, #64997,
https://github.com/godotengine/godot/issues/64997#issuecomment-1229970605)
which point at a flaw in the current logic:

- `Control::NOTIFICATION_ENTER_TREE` triggers a *deferred* notification with
  `NOTIFCATION_THEME_CHANGED` as introduced in #62845.
- Some classes use their `THEME_CHANGED` to cache theme items in
  member variables (e.g. `style_normal`, etc.), and use those member
  variables in `ENTER_TREE`, `READY`, `DRAW`, etc. Since the `THEME_CHANGE`
  notification is now deferred, they end up accessing invalid state and this
  can lead to not applying theme properly (e.g. for EditorHelp) or crashing
  (e.g. for EditorLog or CodeEdit).

So we need to go back to the drawing board and see if `THEME_CHANGED` can be
called earlier so that the previous logic still works?

Or can we refactor all engine code to make sure that:
- `ENTER_TREE` and similar do not depend on theme properties cached in member
  variables.
- Or `THEME_CHANGE` does trigger a general UI update to make sure that any
  bad theme handling in `ENTER_TREE` and co. gets fixed when `THEME_CHANGE`
  does arrive for the first time. But that means having a temporary invalid
  (and possibly still crashing) state, and doing some computations twice
  which might be heavy (e.g. `EditorHelp::_update_doc()`).
2022-08-29 11:11:29 +02:00

313 lines
11 KiB
C++

/*************************************************************************/
/* window.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef WINDOW_H
#define WINDOW_H
#include "scene/main/viewport.h"
class Control;
class Font;
class StyleBox;
class Theme;
class Window : public Viewport {
GDCLASS(Window, Viewport)
public:
enum Mode {
MODE_WINDOWED = DisplayServer::WINDOW_MODE_WINDOWED,
MODE_MINIMIZED = DisplayServer::WINDOW_MODE_MINIMIZED,
MODE_MAXIMIZED = DisplayServer::WINDOW_MODE_MAXIMIZED,
MODE_FULLSCREEN = DisplayServer::WINDOW_MODE_FULLSCREEN,
MODE_EXCLUSIVE_FULLSCREEN = DisplayServer::WINDOW_MODE_EXCLUSIVE_FULLSCREEN,
};
enum Flags {
FLAG_RESIZE_DISABLED = DisplayServer::WINDOW_FLAG_RESIZE_DISABLED,
FLAG_BORDERLESS = DisplayServer::WINDOW_FLAG_BORDERLESS,
FLAG_ALWAYS_ON_TOP = DisplayServer::WINDOW_FLAG_ALWAYS_ON_TOP,
FLAG_TRANSPARENT = DisplayServer::WINDOW_FLAG_TRANSPARENT,
FLAG_NO_FOCUS = DisplayServer::WINDOW_FLAG_NO_FOCUS,
FLAG_POPUP = DisplayServer::WINDOW_FLAG_POPUP,
FLAG_EXTEND_TO_TITLE = DisplayServer::WINDOW_FLAG_EXTEND_TO_TITLE,
FLAG_MAX = DisplayServer::WINDOW_FLAG_MAX,
};
enum ContentScaleMode {
CONTENT_SCALE_MODE_DISABLED,
CONTENT_SCALE_MODE_CANVAS_ITEMS,
CONTENT_SCALE_MODE_VIEWPORT,
};
enum ContentScaleAspect {
CONTENT_SCALE_ASPECT_IGNORE,
CONTENT_SCALE_ASPECT_KEEP,
CONTENT_SCALE_ASPECT_KEEP_WIDTH,
CONTENT_SCALE_ASPECT_KEEP_HEIGHT,
CONTENT_SCALE_ASPECT_EXPAND,
};
enum LayoutDirection {
LAYOUT_DIRECTION_INHERITED,
LAYOUT_DIRECTION_LOCALE,
LAYOUT_DIRECTION_LTR,
LAYOUT_DIRECTION_RTL
};
enum {
DEFAULT_WINDOW_SIZE = 100,
};
private:
DisplayServer::WindowID window_id = DisplayServer::INVALID_WINDOW_ID;
String title;
mutable int current_screen = 0;
mutable Vector2i position;
mutable Size2i size = Size2i(DEFAULT_WINDOW_SIZE, DEFAULT_WINDOW_SIZE);
mutable Size2i min_size;
mutable Size2i max_size;
mutable Mode mode = MODE_WINDOWED;
mutable bool flags[FLAG_MAX] = {};
bool visible = true;
bool focused = false;
bool use_font_oversampling = false;
bool transient = false;
bool exclusive = false;
bool wrap_controls = false;
bool updating_child_controls = false;
bool clamp_to_embedder = false;
LayoutDirection layout_dir = LAYOUT_DIRECTION_INHERITED;
bool auto_translate = true;
void _update_child_controls();
Size2i content_scale_size;
ContentScaleMode content_scale_mode = CONTENT_SCALE_MODE_DISABLED;
ContentScaleAspect content_scale_aspect = CONTENT_SCALE_ASPECT_IGNORE;
real_t content_scale_factor = 1.0;
void _make_window();
void _clear_window();
void _update_from_window();
void _update_viewport_size();
void _update_window_size();
void _propagate_window_notification(Node *p_node, int p_notification);
void _update_window_callbacks();
void _clear_transient();
void _make_transient();
Window *transient_parent = nullptr;
Window *exclusive_child = nullptr;
HashSet<Window *> transient_children;
friend class Control;
Ref<Theme> theme;
Control *theme_owner = nullptr;
Window *theme_owner_window = nullptr;
StringName theme_type_variation;
Viewport *embedder = nullptr;
friend class Viewport; //friend back, can call the methods below
void _window_input(const Ref<InputEvent> &p_ev);
void _window_input_text(const String &p_text);
void _window_drop_files(const Vector<String> &p_files);
void _rect_changed_callback(const Rect2i &p_callback);
void _event_callback(DisplayServer::WindowEvent p_event);
virtual bool _can_consume_input_events() const override;
protected:
Viewport *_get_embedder() const;
virtual Rect2i _popup_adjust_rect() const { return Rect2i(); }
virtual void _post_popup() {}
virtual Size2 _get_contents_minimum_size() const;
static void _bind_methods();
void _notification(int p_what);
void _validate_property(PropertyInfo &p_property) const;
virtual void add_child_notify(Node *p_child) override;
virtual void remove_child_notify(Node *p_child) override;
public:
enum {
NOTIFICATION_VISIBILITY_CHANGED = 30,
NOTIFICATION_POST_POPUP = 31,
NOTIFICATION_THEME_CHANGED = 32
};
void set_title(const String &p_title);
String get_title() const;
void set_current_screen(int p_screen);
int get_current_screen() const;
void set_position(const Point2i &p_position);
Point2i get_position() const;
void set_size(const Size2i &p_size);
Size2i get_size() const;
void reset_size();
Size2i get_real_size() const;
void set_max_size(const Size2i &p_max_size);
Size2i get_max_size() const;
void set_min_size(const Size2i &p_min_size);
Size2i get_min_size() const;
void set_mode(Mode p_mode);
Mode get_mode() const;
void set_flag(Flags p_flag, bool p_enabled);
bool get_flag(Flags p_flag) const;
bool is_maximize_allowed() const;
void request_attention();
void move_to_foreground();
void set_visible(bool p_visible);
bool is_visible() const;
void show();
void hide();
void set_transient(bool p_transient);
bool is_transient() const;
void set_exclusive(bool p_exclusive);
bool is_exclusive() const;
void set_clamp_to_embedder(bool p_enable);
bool is_clamped_to_embedder() const;
bool can_draw() const;
void set_ime_active(bool p_active);
void set_ime_position(const Point2i &p_pos);
bool is_embedded() const;
void set_content_scale_size(const Size2i &p_size);
Size2i get_content_scale_size() const;
void set_content_scale_mode(ContentScaleMode p_mode);
ContentScaleMode get_content_scale_mode() const;
void set_content_scale_aspect(ContentScaleAspect p_aspect);
ContentScaleAspect get_content_scale_aspect() const;
void set_content_scale_factor(real_t p_factor);
real_t get_content_scale_factor() const;
void set_use_font_oversampling(bool p_oversampling);
bool is_using_font_oversampling() const;
void warp_mouse(const Vector2 &p_position) override;
void set_wrap_controls(bool p_enable);
bool is_wrapping_controls() const;
void child_controls_changed();
Window *get_parent_visible_window() const;
Viewport *get_parent_viewport() const;
void popup(const Rect2i &p_rect = Rect2i());
void popup_on_parent(const Rect2i &p_parent_rect);
void popup_centered_ratio(float p_ratio = 0.8);
void popup_centered(const Size2i &p_minsize = Size2i());
void popup_centered_clamped(const Size2i &p_size = Size2i(), float p_fallback_ratio = 0.75);
void set_theme(const Ref<Theme> &p_theme);
Ref<Theme> get_theme() const;
void _theme_changed();
void set_theme_type_variation(const StringName &p_theme_type);
StringName get_theme_type_variation() const;
_FORCE_INLINE_ void _get_theme_type_dependencies(const StringName &p_theme_type, List<StringName> *p_list) const;
Size2 get_contents_minimum_size() const;
void grab_focus();
bool has_focus() const;
void set_layout_direction(LayoutDirection p_direction);
LayoutDirection get_layout_direction() const;
bool is_layout_rtl() const;
void set_auto_translate(bool p_enable);
bool is_auto_translating() const;
_FORCE_INLINE_ String atr(const String p_string) const { return is_auto_translating() ? tr(p_string) : p_string; };
Rect2i get_usable_parent_rect() const;
Ref<Texture2D> get_theme_icon(const StringName &p_name, const StringName &p_theme_type = StringName()) const;
Ref<StyleBox> get_theme_stylebox(const StringName &p_name, const StringName &p_theme_type = StringName()) const;
Ref<Font> get_theme_font(const StringName &p_name, const StringName &p_theme_type = StringName()) const;
int get_theme_font_size(const StringName &p_name, const StringName &p_theme_type = StringName()) const;
Color get_theme_color(const StringName &p_name, const StringName &p_theme_type = StringName()) const;
int get_theme_constant(const StringName &p_name, const StringName &p_theme_type = StringName()) const;
bool has_theme_icon(const StringName &p_name, const StringName &p_theme_type = StringName()) const;
bool has_theme_stylebox(const StringName &p_name, const StringName &p_theme_type = StringName()) const;
bool has_theme_font(const StringName &p_name, const StringName &p_theme_type = StringName()) const;
bool has_theme_font_size(const StringName &p_name, const StringName &p_theme_type = StringName()) const;
bool has_theme_color(const StringName &p_name, const StringName &p_theme_type = StringName()) const;
bool has_theme_constant(const StringName &p_name, const StringName &p_theme_type = StringName()) const;
float get_theme_default_base_scale() const;
Ref<Font> get_theme_default_font() const;
int get_theme_default_font_size() const;
virtual Transform2D get_screen_transform() const override;
Rect2i get_parent_rect() const;
virtual DisplayServer::WindowID get_window_id() const override;
Window();
~Window();
};
VARIANT_ENUM_CAST(Window::Mode);
VARIANT_ENUM_CAST(Window::Flags);
VARIANT_ENUM_CAST(Window::ContentScaleMode);
VARIANT_ENUM_CAST(Window::ContentScaleAspect);
VARIANT_ENUM_CAST(Window::LayoutDirection);
#endif // WINDOW_H