9741374617
-Fixes long-standing issues regarding to playing a single stream multiple times simultanteously -Fixes wrong-looping, starting, caching, etc. Issues resulting from bad original design -Allows more interesting kinds of streams (stream graphs with streams inside streams!) in the future
61 lines
3.2 KiB
C++
61 lines
3.2 KiB
C++
/*************************************************************************/
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/* audio_stream.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "audio_stream.h"
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//////////////////////////////
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void AudioStreamPlayback::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("play","from_pos_sec"),&AudioStreamPlayback::play,DEFVAL(0));
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ObjectTypeDB::bind_method(_MD("stop"),&AudioStreamPlayback::stop);
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ObjectTypeDB::bind_method(_MD("is_playing"),&AudioStreamPlayback::is_playing);
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ObjectTypeDB::bind_method(_MD("set_loop","enabled"),&AudioStreamPlayback::set_loop);
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ObjectTypeDB::bind_method(_MD("has_loop"),&AudioStreamPlayback::has_loop);
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ObjectTypeDB::bind_method(_MD("get_loop_count"),&AudioStreamPlayback::get_loop_count);
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ObjectTypeDB::bind_method(_MD("seek_pos","pos"),&AudioStreamPlayback::seek_pos);
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ObjectTypeDB::bind_method(_MD("get_pos"),&AudioStreamPlayback::get_pos);
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ObjectTypeDB::bind_method(_MD("get_length"),&AudioStreamPlayback::get_length);
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ObjectTypeDB::bind_method(_MD("get_channels"),&AudioStreamPlayback::get_channels);
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ObjectTypeDB::bind_method(_MD("get_mix_rate"),&AudioStreamPlayback::get_mix_rate);
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ObjectTypeDB::bind_method(_MD("get_minimum_buffer_size"),&AudioStreamPlayback::get_minimum_buffer_size);
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}
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void AudioStream::_bind_methods() {
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}
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