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5851f1e2dd
virtualx-engine
/
scene
/
resources
/
3d
History
A Thousand Ships
79ba22a73f
Use
Vector*
component-wise
min/max/clamp
functions where applicable
2024-03-20 13:47:42 +01:00
..
box_shape_3d.cpp
box_shape_3d.h
capsule_shape_3d.cpp
capsule_shape_3d.h
concave_polygon_shape_3d.cpp
concave_polygon_shape_3d.h
convex_polygon_shape_3d.cpp
convex_polygon_shape_3d.h
cylinder_shape_3d.cpp
cylinder_shape_3d.h
fog_material.cpp
fog_material.h
height_map_shape_3d.cpp
height_map_shape_3d.h
importer_mesh.cpp
importer_mesh.h
mesh_library.cpp
mesh_library.h
primitive_meshes.cpp
Use
Vector*
component-wise
min/max/clamp
functions where applicable
2024-03-20 13:47:42 +01:00
primitive_meshes.h
SCsub
separation_ray_shape_3d.cpp
separation_ray_shape_3d.h
shape_3d.cpp
shape_3d.h
skin.cpp
skin.h
sky_material.cpp
sky_material.h
sphere_shape_3d.cpp
sphere_shape_3d.h
world_3d.cpp
Disable all 3D nodes, physics, and resources when compiling without 3D
2024-03-11 01:00:55 -07:00
world_3d.h
world_boundary_shape_3d.cpp
world_boundary_shape_3d.h