d8223ffa75
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
(cherry picked from commit c7bc44d5ad
)
143 lines
4.5 KiB
C++
143 lines
4.5 KiB
C++
/*************************************************************************/
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/* color_picker.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef COLOR_PICKER_H
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#define COLOR_PICKER_H
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#include "scene/gui/slider.h"
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#include "scene/gui/line_edit.h"
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#include "scene/gui/spin_box.h"
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#include "scene/gui/label.h"
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#include "scene/gui/button.h"
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#include "scene/gui/popup.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/texture_frame.h"
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#include "scene/gui/tool_button.h"
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#include "scene/gui/check_button.h"
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#include "scene/resources/material.h"
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class ColorPicker : public BoxContainer {
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OBJ_TYPE(ColorPicker,BoxContainer);
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private:
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Control *screen;
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Image last_capture;
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TextureFrame *uv_edit;
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TextureFrame *w_edit;
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TextureFrame *sample;
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TextureFrame *preset;
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Button *bt_add_preset;
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List<Color> presets;
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ToolButton *btn_pick;
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CheckButton *btn_mode;
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Ref<CanvasItemMaterial> uv_material;
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Ref<CanvasItemMaterial> w_material;
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HSlider *scroll[4];
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SpinBox *values[4];
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Label *labels[4];
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Button *text_type;
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LineEdit *c_text;
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bool edit_alpha;
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Size2i ms;
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bool text_is_constructor;
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Color color;
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bool raw_mode_enabled;
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bool updating;
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bool changing_color;
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float h,s,v;
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Color last_hsv;
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void _html_entered(const String& p_html);
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void _value_changed(double);
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void _update_controls();
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void _update_color();
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void _update_presets();
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void _update_text_value();
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void _text_type_toggled();
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void _sample_draw();
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void _hsv_draw(int p_wich,Control *c);
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void _uv_input(const InputEvent& p_input);
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void _w_input(const InputEvent& p_input);
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void _preset_input(const InputEvent& p_input);
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void _screen_input(const InputEvent& p_input);
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void _add_preset_pressed();
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void _screen_pick_pressed();
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protected:
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void _notification(int);
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static void _bind_methods();
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public:
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void set_edit_alpha(bool p_show);
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bool is_editing_alpha() const;
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void set_color(const Color& p_color);
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Color get_color() const;
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void add_preset(const Color& p_color);
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void set_raw_mode(bool p_enabled);
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bool is_raw_mode() const;
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void set_focus_on_line_edit();
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ColorPicker();
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};
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class ColorPickerButton : public Button {
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OBJ_TYPE(ColorPickerButton,Button);
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PopupPanel *popup;
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ColorPicker *picker;
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void _color_changed(const Color& p_color);
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virtual void pressed();
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protected:
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void _notification(int);
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static void _bind_methods();
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public:
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void set_color(const Color& p_color);
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Color get_color() const;
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void set_edit_alpha(bool p_show);
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bool is_editing_alpha() const;
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ColorPicker *get_picker();
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ColorPickerButton();
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};
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#endif // COLOR_PICKER_H
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