virtualx-engine/core/variant
Rémi Verschelde a1d7c62df7
Merge pull request #83003 from AThousandShips/null_check_extra
Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-10-09 15:37:14 +02:00
..
array.cpp Merge pull request #74588 from puchik/float-variant-nan-inequality 2023-09-27 14:03:34 +02:00
array.h
binder_common.h Fix expected argument count for Callable call errors 2023-09-29 20:00:10 +03:00
callable.cpp Fixes to allow object-less callables throughout Godot 2023-10-06 16:31:35 -04:00
callable.h Add vararg call() method to C++ Callable 2023-10-05 11:35:29 +02:00
callable_bind.cpp Fix expected argument count for Callable call errors 2023-09-29 20:00:10 +03:00
callable_bind.h
container_type_validate.h
dictionary.cpp Merge pull request #74588 from puchik/float-variant-nan-inequality 2023-09-27 14:03:34 +02:00
dictionary.h
method_ptrcall.h
native_ptr.h
SCsub
type_info.h
typed_array.h Merge pull request #80075 from Bromeon/gdextension/optimize-ptrcalls 2023-09-17 14:46:13 +02:00
variant.cpp Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-10-08 17:23:33 +02:00
variant.h Add vararg call() method to C++ Callable 2023-10-05 11:35:29 +02:00
variant_call.cpp Fix expected argument count for Callable call errors 2023-09-29 20:00:10 +03:00
variant_construct.cpp
variant_construct.h
variant_destruct.cpp
variant_destruct.h
variant_internal.h GDExtension: Convert validated_call() to ptrcall() (rather than call()) 2023-10-04 10:53:17 -05:00
variant_op.cpp
variant_op.h
variant_parser.cpp
variant_parser.h
variant_setget.cpp
variant_setget.h
variant_utility.cpp Add type_string() utility 2023-10-02 17:41:20 +02:00
variant_utility.h Add type_string() utility 2023-10-02 17:41:20 +02:00