81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
56 lines
3.9 KiB
XML
56 lines
3.9 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="RDPipelineDepthStencilState" inherits="RefCounted" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Pipeline depth/stencil state (used by [RenderingDevice]).
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</brief_description>
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<description>
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[RDPipelineDepthStencilState] controls the way depth and stencil comparisons are performed when sampling those values using [RenderingDevice].
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="back_op_compare" type="int" setter="set_back_op_compare" getter="get_back_op_compare" enum="RenderingDevice.CompareOperator" default="7">
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</member>
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<member name="back_op_compare_mask" type="int" setter="set_back_op_compare_mask" getter="get_back_op_compare_mask" default="0">
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</member>
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<member name="back_op_depth_fail" type="int" setter="set_back_op_depth_fail" getter="get_back_op_depth_fail" enum="RenderingDevice.StencilOperation" default="1">
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</member>
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<member name="back_op_fail" type="int" setter="set_back_op_fail" getter="get_back_op_fail" enum="RenderingDevice.StencilOperation" default="1">
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</member>
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<member name="back_op_pass" type="int" setter="set_back_op_pass" getter="get_back_op_pass" enum="RenderingDevice.StencilOperation" default="1">
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</member>
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<member name="back_op_reference" type="int" setter="set_back_op_reference" getter="get_back_op_reference" default="0">
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</member>
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<member name="back_op_write_mask" type="int" setter="set_back_op_write_mask" getter="get_back_op_write_mask" default="0">
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</member>
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<member name="depth_compare_operator" type="int" setter="set_depth_compare_operator" getter="get_depth_compare_operator" enum="RenderingDevice.CompareOperator" default="7">
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</member>
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<member name="depth_range_max" type="float" setter="set_depth_range_max" getter="get_depth_range_max" default="0.0">
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</member>
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<member name="depth_range_min" type="float" setter="set_depth_range_min" getter="get_depth_range_min" default="0.0">
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</member>
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<member name="enable_depth_range" type="bool" setter="set_enable_depth_range" getter="get_enable_depth_range" default="false">
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</member>
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<member name="enable_depth_test" type="bool" setter="set_enable_depth_test" getter="get_enable_depth_test" default="false">
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If [code]true[/code], enables depth testing which allows objects to be automatically occluded by other objects based on their depth. This also allows objects to be partially occluded by other objects. If [code]false[/code], objects will appear in the order they were drawn (like in Godot's 2D renderer).
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</member>
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<member name="enable_depth_write" type="bool" setter="set_enable_depth_write" getter="get_enable_depth_write" default="false">
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</member>
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<member name="enable_stencil" type="bool" setter="set_enable_stencil" getter="get_enable_stencil" default="false">
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</member>
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<member name="front_op_compare" type="int" setter="set_front_op_compare" getter="get_front_op_compare" enum="RenderingDevice.CompareOperator" default="7">
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</member>
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<member name="front_op_compare_mask" type="int" setter="set_front_op_compare_mask" getter="get_front_op_compare_mask" default="0">
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</member>
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<member name="front_op_depth_fail" type="int" setter="set_front_op_depth_fail" getter="get_front_op_depth_fail" enum="RenderingDevice.StencilOperation" default="1">
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</member>
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<member name="front_op_fail" type="int" setter="set_front_op_fail" getter="get_front_op_fail" enum="RenderingDevice.StencilOperation" default="1">
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</member>
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<member name="front_op_pass" type="int" setter="set_front_op_pass" getter="get_front_op_pass" enum="RenderingDevice.StencilOperation" default="1">
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</member>
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<member name="front_op_reference" type="int" setter="set_front_op_reference" getter="get_front_op_reference" default="0">
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</member>
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<member name="front_op_write_mask" type="int" setter="set_front_op_write_mask" getter="get_front_op_write_mask" default="0">
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</member>
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</members>
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</class>
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