virtualx-engine/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources
Paul Joannon b352bdc8cb
Add tests for source generators
- Bootstrap xUnit project to test source generators
- Implement source generator tests
- Better tests structure (put test data in cs files)
- Enable `ScriptSerializationGeneratorTests`
- Enable `ScriptPathAttributeGeneratorTests`
- Fix `NesterClass` -> `NestedClass`
- Use `Path.Combine` when dealing with paths
- Copy test data to the output directory
2023-12-19 18:26:52 +01:00
..
AllReadOnly_ScriptProperties.generated.cs
AllWriteOnly_ScriptProperties.generated.cs
Bar_ScriptPath.generated.cs
EventSignals_ScriptSignals.generated.cs
ExportedFields_ScriptProperties.generated.cs
ExportedFields_ScriptPropertyDefVal.generated.cs
ExportedProperties_ScriptProperties.generated.cs
ExportedProperties_ScriptPropertyDefVal.generated.cs
Foo_ScriptPath.generated.cs
Generic_ScriptPath.generated.cs
Methods_ScriptMethods.generated.cs
MixedReadOnlyWriteOnly_ScriptProperties.generated.cs
OuterClass.NestedClass_ScriptMethods.generated.cs
OuterClass.NestedClass_ScriptProperties.generated.cs
OuterClass.NestedClass_ScriptSerialization.generated.cs
ScriptBoilerplate_ScriptMethods.generated.cs
ScriptBoilerplate_ScriptPath.generated.cs
ScriptBoilerplate_ScriptProperties.generated.cs
ScriptBoilerplate_ScriptSerialization.generated.cs