59961c9914
1) press the heart while the game is running 2) select a scene to live edit from the opened scenes 3) edit/add/remove nodes or resources, change their properties, etc. 4) watch changes reflected in running game, in all places this scene is edited 5) It's not perfect obviously, but the aim of it is to try to reflect your changes as best as possible in the running game.
1409 lines
40 KiB
C++
1409 lines
40 KiB
C++
/*************************************************************************/
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/* scene_tree_dock.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "scene_tree_dock.h"
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#include "editor_node.h"
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#include "globals.h"
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#include "os/keyboard.h"
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#include "scene/resources/packed_scene.h"
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#include "editor_settings.h"
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#include "tools/editor/plugins/canvas_item_editor_plugin.h"
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#include "script_editor_debugger.h"
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#include "tools/editor/plugins/script_editor_plugin.h"
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void SceneTreeDock::_unhandled_key_input(InputEvent p_event) {
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uint32_t sc = p_event.key.get_scancode_with_modifiers();
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if (!p_event.key.pressed || p_event.key.echo)
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return;
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switch(sc) {
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case KEY_MASK_CMD|KEY_A: { _tool_selected(TOOL_NEW); } break;
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case KEY_MASK_CMD|KEY_D: { _tool_selected(TOOL_DUPLICATE); } break;
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case KEY_MASK_CMD|KEY_UP: { _tool_selected(TOOL_MOVE_UP); } break;
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case KEY_MASK_CMD|KEY_DOWN: { _tool_selected(TOOL_MOVE_DOWN); } break;
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case KEY_MASK_SHIFT|KEY_DELETE: { _tool_selected(TOOL_ERASE, true); } break;
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case KEY_DELETE: { _tool_selected(TOOL_ERASE); } break;
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}
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}
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Node* SceneTreeDock::instance(const String& p_file) {
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Node *parent = scene_tree->get_selected();
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if (!parent || !edited_scene) {
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current_option=-1;
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//accept->get_cancel()->hide();
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accept->get_ok()->set_text("Ok :( ");
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accept->set_text("No parent to instance a child at.");
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accept->popup_centered_minsize();
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return NULL;
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};
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ERR_FAIL_COND_V(!parent,NULL);
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Node*instanced_scene=NULL;
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Ref<PackedScene> sdata = ResourceLoader::load(p_file);
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if (sdata.is_valid())
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instanced_scene=sdata->instance();
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if (!instanced_scene) {
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current_option=-1;
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//accept->get_cancel()->hide();
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accept->get_ok()->set_text("Ugh");
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accept->set_text(String("Error loading scene from ")+p_file);
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accept->popup_centered_minsize();
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return NULL;
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}
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// If the scene hasn't been saved yet a cyclical dependency cannot exist.
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if (edited_scene->get_filename()!="") {
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if (_cyclical_dependency_exists(edited_scene->get_filename(), instanced_scene)) {
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accept->get_ok()->set_text("Ok");
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accept->set_text(String("Cannot instance the scene '")+p_file+String("' because the current scene exists within one of its' nodes."));
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accept->popup_centered_minsize();
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return NULL;
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}
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}
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instanced_scene->generate_instance_state();
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instanced_scene->set_filename( Globals::get_singleton()->localize_path(p_file) );
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editor_data->get_undo_redo().create_action("Instance Scene");
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editor_data->get_undo_redo().add_do_method(parent,"add_child",instanced_scene);
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editor_data->get_undo_redo().add_do_method(instanced_scene,"set_owner",edited_scene);
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editor_data->get_undo_redo().add_do_method(editor_selection,"clear");
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editor_data->get_undo_redo().add_do_method(editor_selection,"add_node",instanced_scene);
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editor_data->get_undo_redo().add_do_reference(instanced_scene);
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editor_data->get_undo_redo().add_undo_method(parent,"remove_child",instanced_scene);
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String new_name = parent->validate_child_name(instanced_scene->get_name());
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ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger();
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editor_data->get_undo_redo().add_do_method(sed,"live_debug_instance_node",edited_scene->get_path_to(parent),p_file,new_name);
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editor_data->get_undo_redo().add_undo_method(sed,"live_debug_remove_node",NodePath(String(edited_scene->get_path_to(parent))+"/"+new_name));
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editor_data->get_undo_redo().commit_action();
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return instanced_scene;
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}
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bool SceneTreeDock::_cyclical_dependency_exists(const String& p_target_scene_path, Node* p_desired_node) {
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int childCount = p_desired_node->get_child_count();
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if (p_desired_node->get_filename()==p_target_scene_path) {
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return true;
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}
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for (int i=0;i<childCount;i++) {
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Node* child=p_desired_node->get_child(i);
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if(_cyclical_dependency_exists(p_target_scene_path,child)) {
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return true;
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}
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}
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return false;
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}
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static String _get_name_num_separator() {
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switch(EditorSettings::get_singleton()->get("scenetree_editor/duplicate_node_name_num_separator").operator int()) {
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case 0: return "";
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case 1: return " ";
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case 2: return "_";
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case 3: return "-";
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}
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return " ";
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}
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void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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current_option=p_tool;
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switch(p_tool) {
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case TOOL_NEW: {
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if (!_validate_no_foreign())
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break;
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create_dialog->popup_centered_ratio();
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} break;
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case TOOL_INSTANCE: {
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Node *scene = edited_scene;
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if (!scene) {
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current_option=-1;
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//confirmation->get_cancel()->hide();
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accept->get_ok()->set_text("I see..");
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accept->set_text("This operation can't be done without a tree root.");
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accept->popup_centered_minsize();
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break;
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}
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if (!_validate_no_foreign())
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break;
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file->set_mode(EditorFileDialog::MODE_OPEN_FILE);
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List<String> extensions;
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ResourceLoader::get_recognized_extensions_for_type("PackedScene",&extensions);
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file->clear_filters();
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for(int i=0;i<extensions.size();i++) {
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file->add_filter("*."+extensions[i]+" ; "+extensions[i].to_upper());
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}
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//file->set_current_path(current_path);
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file->popup_centered_ratio();
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} break;
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case TOOL_REPLACE: {
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create_dialog->popup_centered_ratio();
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} break;
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case TOOL_CONNECT: {
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Node *current = scene_tree->get_selected();
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if (!current)
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break;
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if (!_validate_no_foreign())
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break;
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connect_dialog->popup_centered_ratio();
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connect_dialog->set_node(current);
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} break;
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case TOOL_GROUP: {
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Node *current = scene_tree->get_selected();
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if (!current)
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break;
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if (!_validate_no_foreign())
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break;
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groups_editor->set_current(current);
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groups_editor->popup_centered_ratio();
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} break;
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case TOOL_SCRIPT: {
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Node *selected = scene_tree->get_selected();
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if (!selected)
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break;
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if (!_validate_no_foreign())
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break;
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Ref<Script> existing = selected->get_script();
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if (existing.is_valid())
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editor->push_item(existing.ptr());
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else {
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String path = selected->get_filename();
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script_create_dialog->config(selected->get_type(),path);
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script_create_dialog->popup_centered(Size2(300,290));
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//script_create_dialog->popup_centered_minsize();
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}
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} break;
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case TOOL_MOVE_UP:
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case TOOL_MOVE_DOWN: {
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if (!scene_tree->get_selected())
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break;
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if (scene_tree->get_selected()==edited_scene) {
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current_option=-1;
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//accept->get_cancel()->hide();
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accept->get_ok()->set_text("I see..");
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accept->set_text("This operation can't be done on the tree root.");
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accept->popup_centered_minsize();
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break;
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}
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if (!_validate_no_foreign())
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break;
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bool MOVING_DOWN = (p_tool == TOOL_MOVE_DOWN);
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bool MOVING_UP = !MOVING_DOWN;
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Node *common_parent = scene_tree->get_selected()->get_parent();
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List<Node*> selection = editor_selection->get_selected_node_list();
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selection.sort_custom<Node::Comparator>(); // sort by index
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if (MOVING_DOWN)
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selection.invert();
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int lowest_id = common_parent->get_child_count() - 1;
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int highest_id = 0;
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for (List<Node*>::Element *E = selection.front(); E; E = E->next()) {
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int index = E->get()->get_index();
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if (index > highest_id) highest_id = index;
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if (index < lowest_id) lowest_id = index;
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if (E->get()->get_parent() != common_parent)
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common_parent = NULL;
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}
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if (!common_parent || (MOVING_DOWN && highest_id >= common_parent->get_child_count() - MOVING_DOWN) || (MOVING_UP && lowest_id == 0))
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break; // one or more nodes can not be moved
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if (selection.size() == 1) editor_data->get_undo_redo().create_action("Move Node In Parent");
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if (selection.size() > 1) editor_data->get_undo_redo().create_action("Move Nodes In Parent");
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for (int i = 0; i < selection.size(); i++) {
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Node *top_node = selection[i];
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Node *bottom_node = selection[selection.size() - 1 - i];
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ERR_FAIL_COND(!top_node->get_parent());
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ERR_FAIL_COND(!bottom_node->get_parent());
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int top_node_pos = top_node->get_index();
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int bottom_node_pos = bottom_node->get_index();
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int top_node_pos_next = top_node_pos + (MOVING_DOWN ? 1 : -1);
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int bottom_node_pos_next = bottom_node_pos + (MOVING_DOWN ? 1 : -1);
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editor_data->get_undo_redo().add_do_method(top_node->get_parent(), "move_child", top_node, top_node_pos_next);
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editor_data->get_undo_redo().add_undo_method(bottom_node->get_parent(), "move_child", bottom_node, bottom_node_pos);
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}
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editor_data->get_undo_redo().commit_action();
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} break;
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case TOOL_DUPLICATE: {
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if (!edited_scene)
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break;
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if (editor_selection->is_selected(edited_scene)) {
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current_option=-1;
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//accept->get_cancel()->hide();
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accept->get_ok()->set_text("I see..");
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accept->set_text("This operation can't be done on the tree root.");
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accept->popup_centered_minsize();
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break;
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}
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if (!_validate_no_foreign())
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break;
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List<Node*> selection = editor_selection->get_selected_node_list();
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List<Node*> reselect;
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editor_data->get_undo_redo().create_action("Duplicate Node(s)");
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editor_data->get_undo_redo().add_do_method(editor_selection,"clear");
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Node *dupsingle=NULL;
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for (List<Node*>::Element *E=selection.front();E;E=E->next()) {
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Node *node = E->get();
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Node *parent = node->get_parent();
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List<Node*> owned;
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node->get_owned_by(node->get_owner(),&owned);
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Map<Node*,Node*> duplimap;
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Node * dup = _duplicate(node,duplimap);
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ERR_CONTINUE(!dup);
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if (selection.size()==1)
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dupsingle=dup;
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String name = node->get_name();
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String nums;
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for(int i=name.length()-1;i>=0;i--) {
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CharType n=name[i];
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if (n>='0' && n<='9') {
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nums=String::chr(name[i])+nums;
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} else {
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break;
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}
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}
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int num=nums.to_int();
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if (num<1)
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num=1;
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else
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num++;
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String nnsep = _get_name_num_separator();
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name = name.substr(0,name.length()-nums.length()).strip_edges();
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if ( name.substr(name.length()-nnsep.length(),nnsep.length()) == nnsep) {
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name = name.substr(0,name.length()-nnsep.length());
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}
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String attempt = (name + nnsep + itos(num)).strip_edges();
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while(parent->has_node(attempt)) {
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num++;
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attempt = (name + nnsep + itos(num)).strip_edges();
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}
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dup->set_name(attempt);
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editor_data->get_undo_redo().add_do_method(parent,"add_child",dup);
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for (List<Node*>::Element *F=owned.front();F;F=F->next()) {
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if (!duplimap.has(F->get())) {
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continue;
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}
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Node *d=duplimap[F->get()];
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editor_data->get_undo_redo().add_do_method(d,"set_owner",node->get_owner());
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}
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editor_data->get_undo_redo().add_do_method(editor_selection,"add_node",dup);
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editor_data->get_undo_redo().add_undo_method(parent,"remove_child",dup);
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editor_data->get_undo_redo().add_do_reference(dup);
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ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger();
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editor_data->get_undo_redo().add_do_method(sed,"live_debug_duplicate_node",edited_scene->get_path_to(node),edited_scene->get_path_to(parent),attempt);
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editor_data->get_undo_redo().add_undo_method(sed,"live_debug_remove_node",NodePath(String(edited_scene->get_path_to(parent))+"/"+attempt));
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//parent->add_child(dup);
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//reselect.push_back(dup);
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}
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editor_data->get_undo_redo().commit_action();
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if (dupsingle)
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editor->push_item(dupsingle);
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} break;
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case TOOL_REPARENT: {
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if (!scene_tree->get_selected())
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break;
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if (editor_selection->is_selected(edited_scene)) {
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current_option=-1;
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//confirmation->get_cancel()->hide();
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accept->get_ok()->set_text("I see..");
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accept->set_text("This operation can't be done on the tree root.");
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accept->popup_centered_minsize();
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break;
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}
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if (!_validate_no_foreign())
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break;
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List<Node*> nodes = editor_selection->get_selected_node_list();
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Set<Node*> nodeset;
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for(List<Node*>::Element *E=nodes.front();E;E=E->next()) {
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nodeset.insert(E->get());
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}
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reparent_dialog->popup_centered_ratio();
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reparent_dialog->set_current( nodeset );
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} break;
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case TOOL_ERASE: {
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List<Node*> remove_list = editor_selection->get_selected_node_list();
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if (remove_list.empty())
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return;
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if (!_validate_no_foreign())
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break;
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if (p_confirm_override) {
|
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_delete_confirm();
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// hack, force 2d editor viewport to refresh after deletion
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if (CanvasItemEditor *editor = CanvasItemEditor::get_singleton())
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editor->get_viewport_control()->update();
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} else {
|
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delete_dialog->set_text("Delete Node(s)?");
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delete_dialog->popup_centered_minsize();
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}
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} break;
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}
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}
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void SceneTreeDock::_notification(int p_what) {
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switch(p_what) {
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case NOTIFICATION_READY: {
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if (!first_enter)
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break;
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first_enter=false;
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CanvasItemEditorPlugin *canvas_item_plugin = editor_data->get_editor("2D")->cast_to<CanvasItemEditorPlugin>();
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if (canvas_item_plugin) {
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canvas_item_plugin->get_canvas_item_editor()->connect("item_lock_status_changed", scene_tree, "_update_tree");
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canvas_item_plugin->get_canvas_item_editor()->connect("item_group_status_changed", scene_tree, "_update_tree");
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scene_tree->connect("node_changed", canvas_item_plugin->get_canvas_item_editor()->get_viewport_control(), "update");
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}
|
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static const char* button_names[TOOL_BUTTON_MAX]={
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"New",
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"Add",
|
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"Replace",
|
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"Connect",
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"Groups",
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"Script",
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"MoveUp",
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"MoveDown",
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"Duplicate",
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"Reparent",
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|
"Remove",
|
|
};
|
|
|
|
|
|
|
|
for(int i=0;i<TOOL_BUTTON_MAX;i++)
|
|
tool_buttons[i]->set_icon(get_icon(button_names[i],"EditorIcons"));
|
|
|
|
} break;
|
|
}
|
|
}
|
|
|
|
|
|
void SceneTreeDock::_load_request(const String& p_path) {
|
|
|
|
editor->open_request(p_path);
|
|
}
|
|
|
|
void SceneTreeDock::_script_open_request(const Ref<Script>& p_script) {
|
|
|
|
editor->edit_resource(p_script);
|
|
}
|
|
|
|
void SceneTreeDock::_node_selected() {
|
|
|
|
|
|
Node *node=scene_tree->get_selected();
|
|
|
|
if (!node) {
|
|
|
|
editor->push_item(NULL);
|
|
return;
|
|
}
|
|
|
|
editor->push_item(node);
|
|
}
|
|
|
|
void SceneTreeDock::_node_renamed() {
|
|
|
|
_node_selected();
|
|
}
|
|
|
|
Node *SceneTreeDock::_duplicate(Node *p_node, Map<Node*,Node*> &duplimap) {
|
|
|
|
Node *node=NULL;
|
|
|
|
if (p_node->get_filename()!="") { //an instance
|
|
|
|
Ref<PackedScene> sd = ResourceLoader::load( p_node->get_filename() );
|
|
ERR_FAIL_COND_V(!sd.is_valid(),NULL);
|
|
node = sd->instance();
|
|
ERR_FAIL_COND_V(!node,NULL);
|
|
node->generate_instance_state();
|
|
} else {
|
|
Object *obj = ObjectTypeDB::instance(p_node->get_type());
|
|
ERR_FAIL_COND_V(!obj,NULL);
|
|
node = obj->cast_to<Node>();
|
|
if (!node)
|
|
memdelete(obj);
|
|
ERR_FAIL_COND_V(!node,NULL);
|
|
|
|
}
|
|
|
|
List<PropertyInfo> plist;
|
|
|
|
p_node->get_property_list(&plist);
|
|
|
|
for(List<PropertyInfo>::Element *E=plist.front();E;E=E->next()) {
|
|
|
|
if (!(E->get().usage&PROPERTY_USAGE_STORAGE))
|
|
continue;
|
|
String name = E->get().name;
|
|
node->set( name, p_node->get(name) );
|
|
|
|
}
|
|
|
|
|
|
List<Node::GroupInfo> group_info;
|
|
p_node->get_groups(&group_info);
|
|
for (List<Node::GroupInfo>::Element *E=group_info.front();E;E=E->next()) {
|
|
|
|
if (E->get().persistent)
|
|
node->add_to_group(E->get().name,true);
|
|
}
|
|
|
|
|
|
node->set_name(p_node->get_name());
|
|
duplimap[p_node]=node;
|
|
|
|
for(int i=0;i<p_node->get_child_count();i++) {
|
|
|
|
Node *child = p_node->get_child(i);
|
|
if (p_node->get_owner()!=child->get_owner())
|
|
continue; //don't bother with not in-scene nodes.
|
|
|
|
Node *dup = _duplicate(child,duplimap);
|
|
if (!dup) {
|
|
memdelete(node);
|
|
return NULL;
|
|
}
|
|
|
|
node->add_child(dup);
|
|
}
|
|
|
|
return node;
|
|
|
|
}
|
|
|
|
|
|
void SceneTreeDock::_set_owners(Node *p_owner, const Array& p_nodes) {
|
|
|
|
for(int i=0;i<p_nodes.size();i++) {
|
|
|
|
Object *obj=p_nodes[i];
|
|
if (!obj)
|
|
continue;
|
|
|
|
Node *n=obj->cast_to<Node>();
|
|
if (!n)
|
|
continue;
|
|
n->set_owner(p_owner);
|
|
}
|
|
}
|
|
|
|
|
|
void SceneTreeDock::_fill_path_renames(Vector<StringName> base_path,Vector<StringName> new_base_path,Node * p_node, List<Pair<NodePath,NodePath> > *p_renames) {
|
|
|
|
base_path.push_back(p_node->get_name());
|
|
if (new_base_path.size())
|
|
new_base_path.push_back(p_node->get_name());
|
|
|
|
NodePath from( base_path,true );
|
|
NodePath to;
|
|
if (new_base_path.size())
|
|
to=NodePath( new_base_path,true );
|
|
|
|
Pair<NodePath,NodePath> npp;
|
|
npp.first=from;
|
|
npp.second=to;
|
|
|
|
p_renames->push_back(npp);
|
|
|
|
for(int i=0;i<p_node->get_child_count();i++) {
|
|
|
|
_fill_path_renames(base_path,new_base_path,p_node->get_child(i),p_renames);
|
|
}
|
|
|
|
|
|
}
|
|
|
|
void SceneTreeDock::fill_path_renames(Node* p_node, Node *p_new_parent, List<Pair<NodePath,NodePath> > *p_renames) {
|
|
|
|
if (!bool(EDITOR_DEF("animation/autorename_animation_tracks",true)))
|
|
return;
|
|
|
|
|
|
Vector<StringName> base_path;
|
|
Node *n = p_node->get_parent();
|
|
while(n) {
|
|
base_path.push_back(n->get_name());
|
|
n=n->get_parent();
|
|
}
|
|
base_path.invert();
|
|
|
|
Vector<StringName> new_base_path;
|
|
if (p_new_parent) {
|
|
n = p_new_parent;
|
|
while(n) {
|
|
new_base_path.push_back(n->get_name());
|
|
n=n->get_parent();
|
|
}
|
|
|
|
new_base_path.invert();
|
|
}
|
|
|
|
_fill_path_renames(base_path,new_base_path,p_node,p_renames);
|
|
}
|
|
|
|
void SceneTreeDock::perform_node_renames(Node* p_base,List<Pair<NodePath,NodePath> > *p_renames, Map<Ref<Animation>, Set<int> > *r_rem_anims) {
|
|
|
|
Map<Ref<Animation>, Set<int> > rem_anims;
|
|
|
|
if (!r_rem_anims)
|
|
r_rem_anims=&rem_anims;
|
|
|
|
if (!bool(EDITOR_DEF("animation/autorename_animation_tracks",true)))
|
|
return;
|
|
|
|
if (!p_base) {
|
|
|
|
p_base=edited_scene;
|
|
}
|
|
|
|
if (!p_base)
|
|
return;
|
|
|
|
|
|
if (p_base->cast_to<AnimationPlayer>()) {
|
|
|
|
AnimationPlayer *ap=p_base->cast_to<AnimationPlayer>();
|
|
List<StringName> anims;
|
|
ap->get_animation_list(&anims);
|
|
Node *root = ap->get_node(ap->get_root());
|
|
|
|
|
|
if (root) {
|
|
|
|
|
|
NodePath root_path=root->get_path();
|
|
NodePath new_root_path=root_path;
|
|
|
|
|
|
for(List<Pair<NodePath,NodePath> >::Element* E=p_renames->front();E;E=E->next()) {
|
|
|
|
if (E->get().first==root_path) {
|
|
new_root_path=E->get().second;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (new_root_path!=NodePath()) {
|
|
//will not be erased
|
|
|
|
for(List<StringName>::Element *E=anims.front();E;E=E->next()) {
|
|
|
|
Ref<Animation> anim=ap->get_animation(E->get());
|
|
if (!r_rem_anims->has(anim)) {
|
|
r_rem_anims->insert(anim,Set<int>());
|
|
Set<int> &ran = r_rem_anims->find(anim)->get();
|
|
for(int i=0;i<anim->get_track_count();i++)
|
|
ran.insert(i);
|
|
}
|
|
|
|
Set<int> &ran = r_rem_anims->find(anim)->get();
|
|
|
|
if (anim.is_null())
|
|
continue;
|
|
|
|
for(int i=0;i<anim->get_track_count();i++) {
|
|
|
|
NodePath track_np=anim->track_get_path(i);
|
|
Node *n = root->get_node(track_np);
|
|
if (!n) {
|
|
continue;
|
|
}
|
|
|
|
NodePath old_np = n->get_path();
|
|
|
|
if (!ran.has(i))
|
|
continue; //channel was removed
|
|
|
|
for(List<Pair<NodePath,NodePath> >::Element* E=p_renames->front();E;E=E->next()) {
|
|
|
|
if (E->get().first==old_np) {
|
|
|
|
|
|
if (E->get().second==NodePath()) {
|
|
//will be erased
|
|
|
|
int idx=0;
|
|
Set<int>::Element *EI=ran.front();
|
|
ERR_FAIL_COND(!EI); //bug
|
|
while(EI->get()!=i) {
|
|
idx++;
|
|
EI=EI->next();
|
|
ERR_FAIL_COND(!EI); //another bug
|
|
|
|
}
|
|
|
|
editor_data->get_undo_redo().add_do_method(anim.ptr(),"remove_track",idx);
|
|
editor_data->get_undo_redo().add_undo_method(anim.ptr(),"add_track",anim->track_get_type(i),idx);
|
|
editor_data->get_undo_redo().add_undo_method(anim.ptr(),"track_set_path",idx,track_np);
|
|
editor_data->get_undo_redo().add_undo_method(anim.ptr(),"track_set_interpolation_type",idx,anim->track_get_interpolation_type(i));
|
|
for(int j=0;j<anim->track_get_key_count(i);j++) {
|
|
|
|
editor_data->get_undo_redo().add_undo_method(anim.ptr(),"track_insert_key",idx,anim->track_get_key_time(i,j),anim->track_get_key_value(i,j),anim->track_get_key_transition(i,j));
|
|
}
|
|
|
|
ran.erase(i); //byebye channel
|
|
|
|
} else {
|
|
//will be renamed
|
|
NodePath rel_path = new_root_path.rel_path_to(E->get().second);
|
|
|
|
NodePath new_path = NodePath( rel_path.get_names(), track_np.get_subnames(), false, track_np.get_property() );
|
|
if (new_path==track_np)
|
|
continue; //bleh
|
|
editor_data->get_undo_redo().add_do_method(anim.ptr(),"track_set_path",i,new_path);
|
|
editor_data->get_undo_redo().add_undo_method(anim.ptr(),"track_set_path",i,track_np);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
for(int i=0;i<p_base->get_child_count();i++)
|
|
perform_node_renames(p_base->get_child(i),p_renames,r_rem_anims);
|
|
|
|
}
|
|
|
|
|
|
void SceneTreeDock::_node_prerenamed(Node* p_node, const String& p_new_name) {
|
|
|
|
|
|
List<Pair<NodePath,NodePath> > path_renames;
|
|
|
|
Vector<StringName> base_path;
|
|
Node *n = p_node->get_parent();
|
|
while(n) {
|
|
base_path.push_back(n->get_name());
|
|
n=n->get_parent();
|
|
}
|
|
base_path.invert();
|
|
|
|
|
|
Vector<StringName> new_base_path=base_path;
|
|
base_path.push_back(p_node->get_name());
|
|
|
|
new_base_path.push_back(p_new_name);
|
|
|
|
Pair<NodePath,NodePath> npp;
|
|
npp.first = NodePath(base_path,true);
|
|
npp.second = NodePath(new_base_path,true);
|
|
path_renames.push_back(npp);
|
|
|
|
|
|
for(int i=0;i<p_node->get_child_count();i++)
|
|
_fill_path_renames(base_path,new_base_path,p_node->get_child(i),&path_renames);
|
|
|
|
perform_node_renames(NULL,&path_renames);
|
|
|
|
}
|
|
|
|
bool SceneTreeDock::_validate_no_foreign() {
|
|
|
|
List<Node*> selection = editor_selection->get_selected_node_list();
|
|
|
|
for (List<Node*>::Element *E=selection.front();E;E=E->next()) {
|
|
|
|
if (E->get()!=edited_scene && E->get()->get_owner()!=edited_scene) {
|
|
|
|
accept->get_ok()->set_text("Makes Sense!");
|
|
accept->set_text("Can't operate on nodes from a foreign scene!");
|
|
accept->popup_centered_minsize();
|
|
return false;
|
|
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void SceneTreeDock::_node_reparent(NodePath p_path,bool p_node_only) {
|
|
|
|
|
|
Node *node = scene_tree->get_selected();
|
|
ERR_FAIL_COND(!node);
|
|
ERR_FAIL_COND(node==edited_scene);
|
|
Node *new_parent = scene_root->get_node(p_path);
|
|
ERR_FAIL_COND(!new_parent);
|
|
|
|
Node *validate=new_parent;
|
|
while(validate) {
|
|
|
|
if (editor_selection->is_selected(validate)) {
|
|
ERR_EXPLAIN("Selection changed at some point.. can't reparent");
|
|
ERR_FAIL();
|
|
return;
|
|
}
|
|
validate=validate->get_parent();
|
|
}
|
|
|
|
//ok all valid
|
|
|
|
List<Node*> selection = editor_selection->get_selected_node_list();
|
|
|
|
if (selection.empty())
|
|
return; //nothing to reparent
|
|
|
|
//sort by tree order, so re-adding is easy
|
|
selection.sort_custom<Node::Comparator>();
|
|
|
|
editor_data->get_undo_redo().create_action("Reparent Node");
|
|
|
|
List<Pair<NodePath,NodePath> > path_renames;
|
|
|
|
for(List<Node*>::Element *E=selection.front();E;E=E->next()) {
|
|
|
|
//no undo for now, sorry
|
|
Node *node = E->get();
|
|
|
|
fill_path_renames(node,new_parent,&path_renames);
|
|
|
|
List<Node*> owned;
|
|
node->get_owned_by(node->get_owner(),&owned);
|
|
Array owners;
|
|
for(List<Node*>::Element *E=owned.front();E;E=E->next()) {
|
|
|
|
owners.push_back(E->get());
|
|
}
|
|
|
|
|
|
|
|
editor_data->get_undo_redo().add_do_method(node->get_parent(),"remove_child",node);
|
|
editor_data->get_undo_redo().add_do_method(new_parent,"add_child",node);
|
|
|
|
ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger();
|
|
String new_name = new_parent->validate_child_name(node->get_name());
|
|
editor_data->get_undo_redo().add_do_method(sed,"live_debug_reparent_node",edited_scene->get_path_to(node),edited_scene->get_path_to(new_parent),new_name);
|
|
editor_data->get_undo_redo().add_undo_method(sed,"live_debug_reparent_node",NodePath(String(edited_scene->get_path_to(new_parent))+"/"+new_name),node->get_parent(),node->get_name());
|
|
|
|
|
|
editor_data->get_undo_redo().add_do_method(this,"_set_owners",edited_scene,owners);
|
|
|
|
if (editor->get_animation_editor()->get_root()==node)
|
|
editor_data->get_undo_redo().add_do_method(editor->get_animation_editor(),"set_root",node);
|
|
|
|
editor_data->get_undo_redo().add_undo_method(new_parent,"remove_child",node);
|
|
|
|
}
|
|
|
|
//add and move in a second step.. (so old order is preserved)
|
|
|
|
|
|
|
|
for(List<Node*>::Element *E=selection.front();E;E=E->next()) {
|
|
|
|
Node *node = E->get();
|
|
|
|
List<Node*> owned;
|
|
node->get_owned_by(node->get_owner(),&owned);
|
|
Array owners;
|
|
for(List<Node*>::Element *E=owned.front();E;E=E->next()) {
|
|
|
|
owners.push_back(E->get());
|
|
}
|
|
|
|
int child_pos = node->get_position_in_parent();
|
|
|
|
editor_data->get_undo_redo().add_undo_method(node->get_parent(),"add_child",node);
|
|
editor_data->get_undo_redo().add_undo_method(node->get_parent(),"move_child",node,child_pos);
|
|
editor_data->get_undo_redo().add_undo_method(this,"_set_owners",edited_scene,owners);
|
|
if (editor->get_animation_editor()->get_root()==node)
|
|
editor_data->get_undo_redo().add_undo_method(editor->get_animation_editor(),"set_root",node);
|
|
|
|
}
|
|
|
|
perform_node_renames(NULL,&path_renames);
|
|
|
|
editor_data->get_undo_redo().commit_action();
|
|
//node->set_owner(owner);
|
|
}
|
|
|
|
|
|
void SceneTreeDock::_script_created(Ref<Script> p_script) {
|
|
|
|
Node *selected = scene_tree->get_selected();
|
|
if (!selected)
|
|
return;
|
|
selected->set_script(p_script.get_ref_ptr());
|
|
editor->push_item(p_script.operator->());
|
|
|
|
}
|
|
|
|
|
|
void SceneTreeDock::_delete_confirm() {
|
|
|
|
List<Node*> remove_list = editor_selection->get_selected_node_list();
|
|
|
|
if (remove_list.empty())
|
|
return;
|
|
|
|
|
|
if (editor->get_editor_plugin_over())
|
|
editor->get_editor_plugin_over()->make_visible(false);
|
|
|
|
editor_data->get_undo_redo().create_action("Remove Node(s)");
|
|
|
|
bool entire_scene=false;
|
|
|
|
for(List<Node*>::Element *E=remove_list.front();E;E=E->next()) {
|
|
|
|
if (E->get()==edited_scene) {
|
|
entire_scene=true;
|
|
}
|
|
}
|
|
|
|
if (entire_scene) {
|
|
|
|
editor_data->get_undo_redo().add_do_method(editor,"set_edited_scene",(Object*)NULL);
|
|
editor_data->get_undo_redo().add_undo_method(editor,"set_edited_scene",edited_scene);
|
|
editor_data->get_undo_redo().add_undo_method(edited_scene,"set_owner",edited_scene->get_owner());
|
|
editor_data->get_undo_redo().add_undo_reference(edited_scene);
|
|
|
|
} else {
|
|
|
|
remove_list.sort_custom<Node::Comparator>(); //sort nodes to keep positions
|
|
List<Pair<NodePath,NodePath> > path_renames;
|
|
|
|
|
|
//delete from animation
|
|
for(List<Node*>::Element *E=remove_list.front();E;E=E->next()) {
|
|
Node *n = E->get();
|
|
if (!n->is_inside_tree() || !n->get_parent())
|
|
continue;
|
|
|
|
fill_path_renames(n,NULL,&path_renames);
|
|
|
|
}
|
|
|
|
perform_node_renames(NULL,&path_renames);
|
|
//delete for read
|
|
for(List<Node*>::Element *E=remove_list.front();E;E=E->next()) {
|
|
Node *n = E->get();
|
|
if (!n->is_inside_tree() || !n->get_parent())
|
|
continue;
|
|
|
|
List<Node*> owned;
|
|
n->get_owned_by(n->get_owner(),&owned);
|
|
Array owners;
|
|
for(List<Node*>::Element *E=owned.front();E;E=E->next()) {
|
|
|
|
owners.push_back(E->get());
|
|
}
|
|
|
|
|
|
editor_data->get_undo_redo().add_do_method(n->get_parent(),"remove_child",n);
|
|
editor_data->get_undo_redo().add_undo_method(n->get_parent(),"add_child",n);
|
|
editor_data->get_undo_redo().add_undo_method(n->get_parent(),"move_child",n,n->get_index());
|
|
if (editor->get_animation_editor()->get_root()==n)
|
|
editor_data->get_undo_redo().add_undo_method(editor->get_animation_editor(),"set_root",n);
|
|
editor_data->get_undo_redo().add_undo_method(this,"_set_owners",edited_scene,owners);
|
|
//editor_data->get_undo_redo().add_undo_method(n,"set_owner",n->get_owner());
|
|
editor_data->get_undo_redo().add_undo_reference(n);
|
|
|
|
ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger();
|
|
editor_data->get_undo_redo().add_do_method(sed,"live_debug_remove_and_keep_node",edited_scene->get_path_to(n),n->get_instance_ID());
|
|
editor_data->get_undo_redo().add_undo_method(sed,"live_debug_restore_node",n->get_instance_ID(),edited_scene->get_path_to(n->get_parent()),n->get_index());
|
|
|
|
}
|
|
|
|
|
|
}
|
|
editor_data->get_undo_redo().commit_action();
|
|
_update_tool_buttons();
|
|
|
|
}
|
|
|
|
void SceneTreeDock::_update_tool_buttons() {
|
|
|
|
Node *sel = scene_tree->get_selected();
|
|
bool disable = !sel || (sel!=edited_scene && sel->get_owner()!=edited_scene);
|
|
bool disable_root = disable || sel->get_parent()==scene_root;
|
|
|
|
tool_buttons[TOOL_INSTANCE]->set_disabled(disable);
|
|
tool_buttons[TOOL_REPLACE]->set_disabled(disable);
|
|
tool_buttons[TOOL_CONNECT]->set_disabled(disable);
|
|
tool_buttons[TOOL_GROUP]->set_disabled(disable);
|
|
tool_buttons[TOOL_SCRIPT]->set_disabled(disable);
|
|
tool_buttons[TOOL_MOVE_UP]->set_disabled(disable_root);
|
|
tool_buttons[TOOL_MOVE_DOWN]->set_disabled(disable_root);
|
|
tool_buttons[TOOL_DUPLICATE]->set_disabled(disable_root);
|
|
tool_buttons[TOOL_REPARENT]->set_disabled(disable_root);
|
|
tool_buttons[TOOL_ERASE]->set_disabled(disable);
|
|
|
|
}
|
|
|
|
void SceneTreeDock::_create() {
|
|
|
|
|
|
if (current_option==TOOL_NEW) {
|
|
|
|
Node *parent=NULL;
|
|
|
|
|
|
if (edited_scene) {
|
|
// If root exists in edited scene
|
|
parent = scene_tree->get_selected();
|
|
if( !parent )
|
|
parent = edited_scene;
|
|
|
|
} else {
|
|
// If no root exist in edited scene
|
|
parent = scene_root;
|
|
ERR_FAIL_COND(!parent);
|
|
}
|
|
|
|
Object *c = create_dialog->instance_selected();
|
|
|
|
ERR_FAIL_COND(!c);
|
|
Node *child=c->cast_to<Node>();
|
|
ERR_FAIL_COND(!child);
|
|
|
|
editor_data->get_undo_redo().create_action("Create Node");
|
|
|
|
if (edited_scene) {
|
|
|
|
editor_data->get_undo_redo().add_do_method(parent,"add_child",child);
|
|
editor_data->get_undo_redo().add_do_method(child,"set_owner",edited_scene);
|
|
editor_data->get_undo_redo().add_do_method(editor_selection,"clear");
|
|
editor_data->get_undo_redo().add_do_method(editor_selection,"add_node",child);
|
|
editor_data->get_undo_redo().add_do_reference(child);
|
|
editor_data->get_undo_redo().add_undo_method(parent,"remove_child",child);
|
|
|
|
|
|
String new_name = parent->validate_child_name(child->get_type());
|
|
ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger();
|
|
editor_data->get_undo_redo().add_do_method(sed,"live_debug_create_node",edited_scene->get_path_to(parent),child->get_type(),new_name);
|
|
editor_data->get_undo_redo().add_undo_method(sed,"live_debug_remove_node",NodePath(String(edited_scene->get_path_to(parent))+"/"+new_name));
|
|
|
|
} else {
|
|
|
|
editor_data->get_undo_redo().add_do_method(editor,"set_edited_scene",child);
|
|
editor_data->get_undo_redo().add_do_reference(child);
|
|
editor_data->get_undo_redo().add_undo_method(editor,"set_edited_scene",(Object*)NULL);
|
|
|
|
}
|
|
|
|
editor_data->get_undo_redo().commit_action();
|
|
editor->push_item(c);
|
|
|
|
if (c->cast_to<Control>()) {
|
|
//make editor more comfortable, so some controls don't appear super shrunk
|
|
Control *ct = c->cast_to<Control>();
|
|
|
|
Size2 ms = ct->get_minimum_size();
|
|
if (ms.width<4)
|
|
ms.width=40;
|
|
if (ms.height<4)
|
|
ms.height=40;
|
|
ct->set_size(ms);
|
|
}
|
|
|
|
|
|
} else if (current_option==TOOL_REPLACE) {
|
|
Node * n = scene_tree->get_selected();
|
|
ERR_FAIL_COND(!n);
|
|
|
|
Object *c = create_dialog->instance_selected();
|
|
|
|
ERR_FAIL_COND(!c);
|
|
Node *newnode=c->cast_to<Node>();
|
|
ERR_FAIL_COND(!newnode);
|
|
|
|
List<PropertyInfo> pinfo;
|
|
n->get_property_list(&pinfo);
|
|
|
|
for(List<PropertyInfo>::Element *E=pinfo.front();E;E=E->next()) {
|
|
if (!(E->get().usage&PROPERTY_USAGE_STORAGE))
|
|
continue;
|
|
newnode->set(E->get().name,n->get(E->get().name));
|
|
}
|
|
|
|
editor->push_item(NULL);
|
|
|
|
//reconnect signals
|
|
List<MethodInfo> sl;
|
|
|
|
n->get_signal_list(&sl);
|
|
for (List<MethodInfo>::Element *E=sl.front();E;E=E->next()) {
|
|
|
|
List<Object::Connection> cl;
|
|
n->get_signal_connection_list(E->get().name,&cl);
|
|
|
|
for(List<Object::Connection>::Element *F=cl.front();F;F=F->next()) {
|
|
|
|
Object::Connection &c=F->get();
|
|
if (!(c.flags&Object::CONNECT_PERSIST))
|
|
continue;
|
|
newnode->connect(c.signal,c.target,c.method,varray(),Object::CONNECT_PERSIST);
|
|
}
|
|
|
|
}
|
|
|
|
|
|
String newname=n->get_name();
|
|
n->replace_by(newnode,true);
|
|
|
|
|
|
if (n==edited_scene) {
|
|
edited_scene=newnode;
|
|
editor->set_edited_scene(newnode);
|
|
}
|
|
|
|
|
|
|
|
|
|
editor_data->get_undo_redo().clear_history();
|
|
memdelete(n);
|
|
newnode->set_name(newname);
|
|
editor->push_item(newnode);
|
|
|
|
_update_tool_buttons();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
void SceneTreeDock::set_edited_scene(Node* p_scene) {
|
|
|
|
edited_scene=p_scene;
|
|
}
|
|
|
|
void SceneTreeDock::set_selected(Node *p_node, bool p_emit_selected ) {
|
|
|
|
scene_tree->set_selected(p_node,p_emit_selected);
|
|
_update_tool_buttons();
|
|
}
|
|
|
|
void SceneTreeDock::import_subscene() {
|
|
|
|
import_subscene_dialog->popup_centered_ratio();
|
|
}
|
|
|
|
void SceneTreeDock::_import_subscene() {
|
|
|
|
Node* parent = scene_tree->get_selected();
|
|
ERR_FAIL_COND(!parent);
|
|
|
|
import_subscene_dialog->move(parent,edited_scene);
|
|
editor_data->get_undo_redo().clear_history(); //no undo for now..
|
|
|
|
|
|
/*
|
|
editor_data->get_undo_redo().create_action("Import Subscene");
|
|
editor_data->get_undo_redo().add_do_method(parent,"add_child",ss);
|
|
//editor_data->get_undo_redo().add_do_method(editor_selection,"clear");
|
|
//editor_data->get_undo_redo().add_do_method(editor_selection,"add_node",child);
|
|
editor_data->get_undo_redo().add_do_reference(ss);
|
|
editor_data->get_undo_redo().add_undo_method(parent,"remove_child",ss);
|
|
editor_data->get_undo_redo().commit_action();
|
|
*/
|
|
}
|
|
|
|
void SceneTreeDock::_bind_methods() {
|
|
|
|
ObjectTypeDB::bind_method(_MD("_tool_selected"),&SceneTreeDock::_tool_selected);
|
|
ObjectTypeDB::bind_method(_MD("_create"),&SceneTreeDock::_create);
|
|
//ObjectTypeDB::bind_method(_MD("_script_created"),&SceneTreeDock::_script_created);
|
|
ObjectTypeDB::bind_method(_MD("_node_reparent"),&SceneTreeDock::_node_reparent);
|
|
ObjectTypeDB::bind_method(_MD("_set_owners"),&SceneTreeDock::_set_owners);
|
|
ObjectTypeDB::bind_method(_MD("_node_selected"),&SceneTreeDock::_node_selected);
|
|
ObjectTypeDB::bind_method(_MD("_node_renamed"),&SceneTreeDock::_node_renamed);
|
|
ObjectTypeDB::bind_method(_MD("_script_created"),&SceneTreeDock::_script_created);
|
|
ObjectTypeDB::bind_method(_MD("_load_request"),&SceneTreeDock::_load_request);
|
|
ObjectTypeDB::bind_method(_MD("_script_open_request"),&SceneTreeDock::_script_open_request);
|
|
ObjectTypeDB::bind_method(_MD("_unhandled_key_input"),&SceneTreeDock::_unhandled_key_input);
|
|
ObjectTypeDB::bind_method(_MD("_delete_confirm"),&SceneTreeDock::_delete_confirm);
|
|
ObjectTypeDB::bind_method(_MD("_node_prerenamed"),&SceneTreeDock::_node_prerenamed);
|
|
ObjectTypeDB::bind_method(_MD("_import_subscene"),&SceneTreeDock::_import_subscene);
|
|
|
|
ObjectTypeDB::bind_method(_MD("instance"),&SceneTreeDock::instance);
|
|
}
|
|
|
|
|
|
|
|
SceneTreeDock::SceneTreeDock(EditorNode *p_editor,Node *p_scene_root,EditorSelection *p_editor_selection,EditorData &p_editor_data) {
|
|
|
|
editor=p_editor;
|
|
edited_scene=NULL;
|
|
editor_data=&p_editor_data;
|
|
editor_selection=p_editor_selection;
|
|
scene_root=p_scene_root;
|
|
|
|
VBoxContainer *vbc = this;
|
|
|
|
HBoxContainer *hbc_top = memnew( HBoxContainer );
|
|
vbc->add_child(hbc_top);
|
|
|
|
ToolButton *tb;
|
|
|
|
tb = memnew( ToolButton );
|
|
tb->connect("pressed",this,"_tool_selected",make_binds(TOOL_NEW, false));
|
|
tb->set_tooltip("Add/Create a New Node\n("+keycode_get_string(KEY_MASK_CMD|KEY_A)+")");
|
|
hbc_top->add_child(tb);
|
|
tool_buttons[TOOL_NEW]=tb;
|
|
|
|
tb = memnew( ToolButton );
|
|
tb->connect("pressed",this,"_tool_selected",make_binds(TOOL_INSTANCE, false));
|
|
tb->set_tooltip("Instance a scene file as a Node.");
|
|
hbc_top->add_child(tb);
|
|
tool_buttons[TOOL_INSTANCE]=tb;
|
|
|
|
tb = memnew( ToolButton );
|
|
tb->connect("pressed",this,"_tool_selected",make_binds(TOOL_REPLACE, false));
|
|
tb->set_tooltip("Replace a Node by Another Node Type");
|
|
hbc_top->add_child(tb);
|
|
tool_buttons[TOOL_REPLACE]=tb;
|
|
|
|
hbc_top->add_spacer();
|
|
|
|
tb = memnew( ToolButton );
|
|
tb->connect("pressed",this,"_tool_selected",make_binds(TOOL_CONNECT, false));
|
|
tb->set_tooltip("Edit the Node Connections");
|
|
hbc_top->add_child(tb);
|
|
tool_buttons[TOOL_CONNECT]=tb;
|
|
|
|
tb = memnew( ToolButton );
|
|
tb->connect("pressed",this,"_tool_selected",make_binds(TOOL_GROUP, false));
|
|
tb->set_tooltip("Edit the Node Groups");
|
|
hbc_top->add_child(tb);
|
|
tool_buttons[TOOL_GROUP]=tb;
|
|
|
|
tb = memnew( ToolButton );
|
|
tb->connect("pressed",this,"_tool_selected",make_binds(TOOL_SCRIPT, false));
|
|
tb->set_tooltip("Edit/Create the Node Script");
|
|
hbc_top->add_child(tb);
|
|
tool_buttons[TOOL_SCRIPT]=tb;
|
|
|
|
|
|
scene_tree = memnew( SceneTreeEditor(false,true,true ));
|
|
vbc->add_child(scene_tree);
|
|
scene_tree->set_v_size_flags(SIZE_EXPAND|SIZE_FILL);
|
|
|
|
scene_tree->connect("node_selected", this,"_node_selected",varray(),CONNECT_DEFERRED);
|
|
scene_tree->connect("node_renamed", this,"_node_renamed",varray(),CONNECT_DEFERRED);
|
|
scene_tree->connect("node_prerename", this,"_node_prerenamed");
|
|
scene_tree->connect("open",this,"_load_request");
|
|
scene_tree->connect("open_script",this,"_script_open_request");
|
|
scene_tree->set_undo_redo(&editor_data->get_undo_redo());
|
|
scene_tree->set_editor_selection(editor_selection);
|
|
|
|
HBoxContainer *hbc_bottom = memnew( HBoxContainer );
|
|
vbc->add_child(hbc_bottom);
|
|
|
|
|
|
tb = memnew( ToolButton );
|
|
tb->connect("pressed",this,"_tool_selected",make_binds(TOOL_MOVE_UP, false));
|
|
tb->set_tooltip("Move Node Up\n("+keycode_get_string(KEY_MASK_CMD|KEY_UP)+")");
|
|
hbc_bottom->add_child(tb);
|
|
tool_buttons[TOOL_MOVE_UP]=tb;
|
|
|
|
tb = memnew( ToolButton );
|
|
tb->connect("pressed",this,"_tool_selected",make_binds(TOOL_MOVE_DOWN, false));
|
|
tb->set_tooltip("Move Node Down\n("+keycode_get_string(KEY_MASK_CMD|KEY_DOWN)+")");
|
|
hbc_bottom->add_child(tb);
|
|
tool_buttons[TOOL_MOVE_DOWN]=tb;
|
|
|
|
tb = memnew( ToolButton );
|
|
tb->connect("pressed",this,"_tool_selected",make_binds(TOOL_DUPLICATE, false));
|
|
tb->set_tooltip("Duplicate Selected Node(s)\n("+keycode_get_string(KEY_MASK_CMD|KEY_D)+")");
|
|
hbc_bottom->add_child(tb);
|
|
tool_buttons[TOOL_DUPLICATE]=tb;
|
|
|
|
tb = memnew( ToolButton );
|
|
tb->connect("pressed",this,"_tool_selected",make_binds(TOOL_REPARENT, false));
|
|
tb->set_tooltip("Reparent Selected Node(s)");
|
|
hbc_bottom->add_child(tb);
|
|
tool_buttons[TOOL_REPARENT]=tb;
|
|
|
|
hbc_bottom->add_spacer();
|
|
|
|
tb = memnew( ToolButton );
|
|
tb->connect("pressed",this,"_tool_selected",make_binds(TOOL_ERASE, false));
|
|
tb->set_tooltip("Erase Selected Node(s)");
|
|
hbc_bottom->add_child(tb);
|
|
tool_buttons[TOOL_ERASE]=tb;
|
|
|
|
create_dialog = memnew( CreateDialog );
|
|
create_dialog->set_base_type("Node");
|
|
add_child(create_dialog);
|
|
create_dialog->connect("create",this,"_create");
|
|
|
|
groups_editor = memnew( GroupsEditor );
|
|
add_child(groups_editor);
|
|
groups_editor->set_undo_redo(&editor_data->get_undo_redo());
|
|
connect_dialog = memnew( ConnectionsDialog(p_editor) );
|
|
add_child(connect_dialog);
|
|
connect_dialog->set_undoredo(&editor_data->get_undo_redo());
|
|
script_create_dialog = memnew( ScriptCreateDialog );
|
|
add_child(script_create_dialog);
|
|
script_create_dialog->connect("script_created",this,"_script_created");
|
|
reparent_dialog = memnew( ReparentDialog );
|
|
add_child(reparent_dialog);
|
|
reparent_dialog->connect("reparent",this,"_node_reparent");
|
|
|
|
accept = memnew( AcceptDialog );
|
|
add_child(accept);
|
|
|
|
file = memnew( EditorFileDialog );
|
|
add_child(file);
|
|
file->connect("file_selected",this,"instance");
|
|
set_process_unhandled_key_input(true);
|
|
|
|
delete_dialog = memnew( ConfirmationDialog );
|
|
add_child(delete_dialog);
|
|
delete_dialog->connect("confirmed",this,"_delete_confirm");
|
|
import_subscene_dialog = memnew( EditorSubScene );
|
|
add_child(import_subscene_dialog);
|
|
import_subscene_dialog->connect("subscene_selected",this,"_import_subscene");
|
|
|
|
first_enter=true;
|
|
|
|
|
|
}
|