virtualx-engine/editor/plugins/tiles/tile_proxies_manager_dialog.h
Rémi Verschelde fe52458154
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00

90 lines
3.9 KiB
C++

/*************************************************************************/
/* tile_proxies_manager_dialog.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TILE_PROXIES_MANAGER_DIALOG_H
#define TILE_PROXIES_MANAGER_DIALOG_H
#include "editor/editor_node.h"
#include "editor/editor_properties.h"
#include "scene/2d/tile_map.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/item_list.h"
class TileProxiesManagerDialog : public ConfirmationDialog {
GDCLASS(TileProxiesManagerDialog, ConfirmationDialog);
private:
int commited_actions_count = 0;
Ref<TileSet> tile_set;
UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
TileMapCell from;
TileMapCell to;
// GUI
ItemList *source_level_list;
ItemList *coords_level_list;
ItemList *alternative_level_list;
EditorPropertyInteger *source_from_property_editor;
EditorPropertyVector2i *coords_from_property_editor;
EditorPropertyInteger *alternative_from_property_editor;
EditorPropertyInteger *source_to_property_editor;
EditorPropertyVector2i *coords_to_property_editor;
EditorPropertyInteger *alternative_to_property_editor;
PopupMenu *popup_menu;
void _right_clicked(int p_item, Vector2 p_local_mouse_pos, Object *p_item_list);
void _menu_id_pressed(int p_id);
void _delete_selected_bindings();
void _update_lists();
void _update_enabled_property_editors();
void _property_changed(const String &p_path, const Variant &p_value, const String &p_name, bool p_changing);
void _add_button_pressed();
void _clear_invalid_button_pressed();
void _clear_all_button_pressed();
protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _unhandled_key_input(Ref<InputEvent> p_event);
virtual void cancel_pressed() override;
static void _bind_methods();
public:
void update_tile_set(Ref<TileSet> p_tile_set);
TileProxiesManagerDialog();
};
#endif // TILE_PROXIES_MANAGER_DIALOG_H