virtualx-engine/doc/classes/AudioEffectPitchShift.xml
Rémi Verschelde d516aab8fa doc: Sync with current source
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00

23 lines
740 B
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectPitchShift" inherits="AudioEffect" category="Core" version="3.0-stable">
<brief_description>
Adds a Pitch shift audio effect to an Audio bus.
Raises or lowers the pitch of original sound.
</brief_description>
<description>
Allows modulation of pitch independently of tempo. All frequencies can be increased/decreased with minimal effect on transients.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
</methods>
<members>
<member name="pitch_scale" type="float" setter="set_pitch_scale" getter="get_pitch_scale">
Pitch value. Can range from 0 (-1 octave) to 16 (+16 octaves).
</member>
</members>
<constants>
</constants>
</class>