d516aab8fa
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
207 lines
6.7 KiB
XML
207 lines
6.7 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="SceneState" inherits="Reference" category="Core" version="3.0-stable">
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<brief_description>
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A script interface to a scene file's data.
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</brief_description>
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<description>
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Maintains a list of resources, nodes, exported and overridden properties, and built-in scripts associated with a scene.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="get_connection_binds" qualifiers="const">
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<return type="Array">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<description>
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Returns the list of bound parameters for the signal at [code]idx[/code].
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</description>
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</method>
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<method name="get_connection_count" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Returns the number of signal connections in the scene.
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</description>
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</method>
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<method name="get_connection_flags" qualifiers="const">
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<return type="int">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<description>
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Returns the flags for the signal at [code]idx[/code]. See [Object]'s [code]CONNECT_*[/code] flags.
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</description>
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</method>
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<method name="get_connection_method" qualifiers="const">
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<return type="String">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<description>
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Returns the method connected to the signal at [code]idx[/code].
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</description>
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</method>
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<method name="get_connection_signal" qualifiers="const">
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<return type="String">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<description>
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Returns the name of the signal at [code]idx[/code].
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</description>
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</method>
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<method name="get_connection_source" qualifiers="const">
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<return type="NodePath">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<description>
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Returns the path to the node that owns the signal at [code]idx[/code], relative to the root node.
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</description>
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</method>
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<method name="get_connection_target" qualifiers="const">
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<return type="NodePath">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<description>
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Returns the path to the node that owns the method connected to the signal at [code]idx[/code], relative to the root node.
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</description>
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</method>
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<method name="get_node_count" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Returns the number of nodes in the scene.
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</description>
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</method>
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<method name="get_node_groups" qualifiers="const">
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<return type="PoolStringArray">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<description>
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Returns the list of group names associated with the node at [code]idx[/code].
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</description>
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</method>
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<method name="get_node_index" qualifiers="const">
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<return type="int">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_node_instance" qualifiers="const">
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<return type="PackedScene">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<description>
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Returns the scene for the node at [code]idx[/code] or [code]null[/code] if the node is not an instance.
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</description>
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</method>
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<method name="get_node_instance_placeholder" qualifiers="const">
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<return type="String">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<description>
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Returns the path to the represented scene file if the node at [code]idx[/code] is an [InstancePlaceholder].
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</description>
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</method>
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<method name="get_node_name" qualifiers="const">
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<return type="String">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<description>
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Returns the name of the node at [code]idx[/code].
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</description>
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</method>
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<method name="get_node_owner_path" qualifiers="const">
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<return type="NodePath">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<description>
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Returns the path to the owner of the node at [code]idx[/code], relative to the root node.
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</description>
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</method>
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<method name="get_node_path" qualifiers="const">
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<return type="NodePath">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<argument index="1" name="for_parent" type="bool" default="false">
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</argument>
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<description>
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Returns the path to the node at [code]idx[/code].
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</description>
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</method>
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<method name="get_node_property_count" qualifiers="const">
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<return type="int">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<description>
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Returns the number of exported or overridden properties for the node at [code]idx[/code].
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</description>
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</method>
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<method name="get_node_property_name" qualifiers="const">
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<return type="String">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<argument index="1" name="prop_idx" type="int">
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</argument>
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<description>
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Returns the name of the property at [code]prop_idx[/code] for the node at [code]idx[/code].
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</description>
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</method>
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<method name="get_node_property_value" qualifiers="const">
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<return type="Variant">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<argument index="1" name="prop_idx" type="int">
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</argument>
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<description>
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Returns the value of the property at [code]prop_idx[/code] for the node at [code]idx[/code].
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</description>
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</method>
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<method name="get_node_type" qualifiers="const">
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<return type="String">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<description>
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Returns the type of the node at [code]idx[/code].
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</description>
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</method>
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<method name="is_node_instance_placeholder" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<description>
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Returns [code]true[/code] if the node at [code]idx[/code] is an [InstancePlaceholder].
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</description>
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</method>
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</methods>
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<constants>
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<constant name="GEN_EDIT_STATE_DISABLED" value="0" enum="GenEditState">
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If passed to [method PackedScene.instance], blocks edits to the scene state.
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</constant>
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<constant name="GEN_EDIT_STATE_INSTANCE" value="1" enum="GenEditState">
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If passed to [method PackedScene.instance], provides inherited scene resources to the local scene. Requires tools compiled.
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</constant>
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<constant name="GEN_EDIT_STATE_MAIN" value="2" enum="GenEditState">
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If passed to [method PackedScene.instance], provides local scene resources to the local scene. Only the main scene should receive the main edit state. Requires tools compiled.
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</constant>
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</constants>
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</class>
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