d516aab8fa
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
172 lines
4.5 KiB
XML
172 lines
4.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="SpriteFrames" inherits="Resource" category="Core" version="3.0-stable">
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<brief_description>
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Sprite frame library for AnimatedSprite.
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</brief_description>
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<description>
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Sprite frame library for [AnimatedSprite]. Contains frames and animation data for playback.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="add_animation">
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<return type="void">
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</return>
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<argument index="0" name="anim" type="String">
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</argument>
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<description>
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Adds a new animation to the the library.
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</description>
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</method>
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<method name="add_frame">
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<return type="void">
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</return>
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<argument index="0" name="anim" type="String">
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</argument>
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<argument index="1" name="frame" type="Texture">
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</argument>
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<argument index="2" name="at_position" type="int" default="-1">
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</argument>
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<description>
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Adds a frame to the given animation.
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</description>
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</method>
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<method name="clear">
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<return type="void">
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</return>
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<argument index="0" name="anim" type="String">
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</argument>
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<description>
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Removes all frames from the given animation.
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</description>
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</method>
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<method name="clear_all">
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<return type="void">
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</return>
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<description>
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Removes all animations. A "default" animation will be created.
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</description>
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</method>
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<method name="get_animation_loop" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="anim" type="String">
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</argument>
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<description>
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If [code]true[/code] the given animation will loop.
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</description>
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</method>
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<method name="get_animation_speed" qualifiers="const">
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<return type="float">
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</return>
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<argument index="0" name="anim" type="String">
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</argument>
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<description>
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The animation's speed in frames per second.
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</description>
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</method>
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<method name="get_frame" qualifiers="const">
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<return type="Texture">
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</return>
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<argument index="0" name="anim" type="String">
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</argument>
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<argument index="1" name="idx" type="int">
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</argument>
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<description>
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Returns the animation's selected frame.
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</description>
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</method>
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<method name="get_frame_count" qualifiers="const">
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<return type="int">
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</return>
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<argument index="0" name="anim" type="String">
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</argument>
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<description>
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Returns the number of frames in the animation.
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</description>
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</method>
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<method name="has_animation" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="anim" type="String">
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</argument>
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<description>
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If [code]true[/code] the named animation exists.
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</description>
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</method>
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<method name="remove_animation">
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<return type="void">
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</return>
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<argument index="0" name="anim" type="String">
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</argument>
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<description>
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Removes the given animation.
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</description>
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</method>
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<method name="remove_frame">
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<return type="void">
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</return>
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<argument index="0" name="anim" type="String">
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</argument>
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<argument index="1" name="idx" type="int">
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</argument>
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<description>
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Removes the animation's selected frame.
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</description>
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</method>
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<method name="rename_animation">
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<return type="void">
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</return>
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<argument index="0" name="anim" type="String">
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</argument>
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<argument index="1" name="newname" type="String">
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</argument>
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<description>
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Changes the animation's name to [code]newname[/code].
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</description>
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</method>
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<method name="set_animation_loop">
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<return type="void">
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</return>
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<argument index="0" name="anim" type="String">
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</argument>
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<argument index="1" name="loop" type="bool">
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</argument>
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<description>
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If [code]true[/code] the animation will loop.
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</description>
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</method>
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<method name="set_animation_speed">
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<return type="void">
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</return>
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<argument index="0" name="anim" type="String">
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</argument>
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<argument index="1" name="speed" type="float">
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</argument>
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<description>
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The animation's speed in frames per second.
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</description>
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</method>
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<method name="set_frame">
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<return type="void">
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</return>
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<argument index="0" name="anim" type="String">
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</argument>
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<argument index="1" name="idx" type="int">
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</argument>
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<argument index="2" name="txt" type="Texture">
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</argument>
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<description>
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Sets the texture of the given frame.
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</description>
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</method>
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</methods>
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<members>
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<member name="frames" type="Array" setter="_set_frames" getter="_get_frames">
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</member>
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</members>
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<constants>
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</constants>
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</class>
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