virtualx-engine/modules/gdscript/gdscript_utility_functions.h
A Thousand Ships 59bcc2888c
Add methods to get argument count of methods
Added to:
* `Callable`s
* `Object`s
* `ClassDB`
* `Script(Instance)`s
2024-03-10 11:02:43 +01:00

61 lines
3.4 KiB
C++

/**************************************************************************/
/* gdscript_utility_functions.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GDSCRIPT_UTILITY_FUNCTIONS_H
#define GDSCRIPT_UTILITY_FUNCTIONS_H
#include "core/string/string_name.h"
#include "core/variant/variant.h"
template <typename T>
class TypedArray;
class GDScriptUtilityFunctions {
public:
typedef void (*FunctionPtr)(Variant *r_ret, const Variant **p_args, int p_arg_count, Callable::CallError &r_error);
static FunctionPtr get_function(const StringName &p_function);
static bool has_function_return_value(const StringName &p_function);
static Variant::Type get_function_return_type(const StringName &p_function);
static StringName get_function_return_class(const StringName &p_function);
static Variant::Type get_function_argument_type(const StringName &p_function, int p_arg);
static int get_function_argument_count(const StringName &p_function);
static bool is_function_vararg(const StringName &p_function);
static bool is_function_constant(const StringName &p_function);
static bool function_exists(const StringName &p_function);
static void get_function_list(List<StringName> *r_functions);
static MethodInfo get_function_info(const StringName &p_function);
static void register_functions();
static void unregister_functions();
};
#endif // GDSCRIPT_UTILITY_FUNCTIONS_H