0d569bea5d
Configure the gradle builds to sign and build the release version of the Godot Android Editor
139 lines
4.2 KiB
Groovy
139 lines
4.2 KiB
Groovy
// Gradle build config for Godot Engine's Android port.
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plugins {
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id 'com.android.application'
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id 'org.jetbrains.kotlin.android'
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}
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dependencies {
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implementation libraries.kotlinStdLib
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implementation libraries.androidxFragment
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implementation project(":lib")
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implementation "androidx.window:window:1.0.0"
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}
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ext {
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// Retrieve the build number from the environment variable; default to 0 if none is specified.
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// The build number is added as a suffix to the version code for upload to the Google Play store.
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getEditorBuildNumber = { ->
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int buildNumber = 0
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String versionStatus = System.getenv("GODOT_VERSION_STATUS")
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if (versionStatus != null && !versionStatus.isEmpty()) {
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try {
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buildNumber = Integer.parseInt(versionStatus.replaceAll("[^0-9]", ""));
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} catch (NumberFormatException ignored) {
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buildNumber = 0
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}
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}
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return buildNumber
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}
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// Value by which the Godot version code should be offset by to make room for the build number
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editorBuildNumberOffset = 100
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// Return the keystore file used for signing the release build.
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getGodotKeystoreFile = { ->
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def keyStore = System.getenv("GODOT_ANDROID_SIGN_KEYSTORE")
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if (keyStore == null) {
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return null
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}
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return file(keyStore)
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}
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// Return the key alias used for signing the release build.
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getGodotKeyAlias = { ->
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def kAlias = System.getenv("GODOT_ANDROID_KEYSTORE_ALIAS")
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return kAlias
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}
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// Return the password for the key used for signing the release build.
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getGodotSigningPassword = { ->
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def signingPassword = System.getenv("GODOT_ANDROID_SIGN_PASSWORD")
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return signingPassword
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}
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// Returns true if the environment variables contains the configuration for signing the release
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// build.
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hasReleaseSigningConfigs = { ->
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def keystoreFile = getGodotKeystoreFile()
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def keyAlias = getGodotKeyAlias()
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def signingPassword = getGodotSigningPassword()
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return keystoreFile != null && keystoreFile.isFile()
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&& keyAlias != null && !keyAlias.isEmpty()
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&& signingPassword != null && !signingPassword.isEmpty()
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}
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}
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def generateVersionCode() {
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int libraryVersionCode = getGodotLibraryVersionCode()
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return (libraryVersionCode * editorBuildNumberOffset) + getEditorBuildNumber()
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}
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def generateVersionName() {
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String libraryVersionName = getGodotLibraryVersionName()
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int buildNumber = getEditorBuildNumber()
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return buildNumber == 0 ? libraryVersionName : libraryVersionName + ".$buildNumber"
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}
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android {
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compileSdkVersion versions.compileSdk
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buildToolsVersion versions.buildTools
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ndkVersion versions.ndkVersion
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defaultConfig {
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// The 'applicationId' suffix allows to install Godot 3.x(v3) and 4.x(v4) on the same device
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applicationId "org.godotengine.editor.v4"
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versionCode generateVersionCode()
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versionName generateVersionName()
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minSdkVersion versions.minSdk
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targetSdkVersion versions.targetSdk
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missingDimensionStrategy 'products', 'editor'
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setProperty("archivesBaseName", "android_editor")
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}
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compileOptions {
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sourceCompatibility versions.javaVersion
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targetCompatibility versions.javaVersion
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}
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kotlinOptions {
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jvmTarget = versions.javaVersion
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}
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signingConfigs {
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release {
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storeFile getGodotKeystoreFile()
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storePassword getGodotSigningPassword()
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keyAlias getGodotKeyAlias()
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keyPassword getGodotSigningPassword()
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}
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}
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buildTypes {
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dev {
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initWith debug
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applicationIdSuffix ".dev"
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}
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debug {
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initWith release
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applicationIdSuffix ".debug"
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signingConfig signingConfigs.debug
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}
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release {
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if (hasReleaseSigningConfigs()) {
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signingConfig signingConfigs.release
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}
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}
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}
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packagingOptions {
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// 'doNotStrip' is enabled for development within Android Studio
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if (shouldNotStrip()) {
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doNotStrip '**/*.so'
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}
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}
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}
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