virtualx-engine/platform/android/java/editor/build.gradle
Fredia Huya-Kouadio 0d569bea5d Update the gradle build tasks to generate play store builds.
Configure the gradle builds to sign and build the release version of the Godot Android Editor
2023-04-27 22:08:55 -07:00

139 lines
4.2 KiB
Groovy

// Gradle build config for Godot Engine's Android port.
plugins {
id 'com.android.application'
id 'org.jetbrains.kotlin.android'
}
dependencies {
implementation libraries.kotlinStdLib
implementation libraries.androidxFragment
implementation project(":lib")
implementation "androidx.window:window:1.0.0"
}
ext {
// Retrieve the build number from the environment variable; default to 0 if none is specified.
// The build number is added as a suffix to the version code for upload to the Google Play store.
getEditorBuildNumber = { ->
int buildNumber = 0
String versionStatus = System.getenv("GODOT_VERSION_STATUS")
if (versionStatus != null && !versionStatus.isEmpty()) {
try {
buildNumber = Integer.parseInt(versionStatus.replaceAll("[^0-9]", ""));
} catch (NumberFormatException ignored) {
buildNumber = 0
}
}
return buildNumber
}
// Value by which the Godot version code should be offset by to make room for the build number
editorBuildNumberOffset = 100
// Return the keystore file used for signing the release build.
getGodotKeystoreFile = { ->
def keyStore = System.getenv("GODOT_ANDROID_SIGN_KEYSTORE")
if (keyStore == null) {
return null
}
return file(keyStore)
}
// Return the key alias used for signing the release build.
getGodotKeyAlias = { ->
def kAlias = System.getenv("GODOT_ANDROID_KEYSTORE_ALIAS")
return kAlias
}
// Return the password for the key used for signing the release build.
getGodotSigningPassword = { ->
def signingPassword = System.getenv("GODOT_ANDROID_SIGN_PASSWORD")
return signingPassword
}
// Returns true if the environment variables contains the configuration for signing the release
// build.
hasReleaseSigningConfigs = { ->
def keystoreFile = getGodotKeystoreFile()
def keyAlias = getGodotKeyAlias()
def signingPassword = getGodotSigningPassword()
return keystoreFile != null && keystoreFile.isFile()
&& keyAlias != null && !keyAlias.isEmpty()
&& signingPassword != null && !signingPassword.isEmpty()
}
}
def generateVersionCode() {
int libraryVersionCode = getGodotLibraryVersionCode()
return (libraryVersionCode * editorBuildNumberOffset) + getEditorBuildNumber()
}
def generateVersionName() {
String libraryVersionName = getGodotLibraryVersionName()
int buildNumber = getEditorBuildNumber()
return buildNumber == 0 ? libraryVersionName : libraryVersionName + ".$buildNumber"
}
android {
compileSdkVersion versions.compileSdk
buildToolsVersion versions.buildTools
ndkVersion versions.ndkVersion
defaultConfig {
// The 'applicationId' suffix allows to install Godot 3.x(v3) and 4.x(v4) on the same device
applicationId "org.godotengine.editor.v4"
versionCode generateVersionCode()
versionName generateVersionName()
minSdkVersion versions.minSdk
targetSdkVersion versions.targetSdk
missingDimensionStrategy 'products', 'editor'
setProperty("archivesBaseName", "android_editor")
}
compileOptions {
sourceCompatibility versions.javaVersion
targetCompatibility versions.javaVersion
}
kotlinOptions {
jvmTarget = versions.javaVersion
}
signingConfigs {
release {
storeFile getGodotKeystoreFile()
storePassword getGodotSigningPassword()
keyAlias getGodotKeyAlias()
keyPassword getGodotSigningPassword()
}
}
buildTypes {
dev {
initWith debug
applicationIdSuffix ".dev"
}
debug {
initWith release
applicationIdSuffix ".debug"
signingConfig signingConfigs.debug
}
release {
if (hasReleaseSigningConfigs()) {
signingConfig signingConfigs.release
}
}
}
packagingOptions {
// 'doNotStrip' is enabled for development within Android Studio
if (shouldNotStrip()) {
doNotStrip '**/*.so'
}
}
}