1426cd3b3a
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see". Backported from #70885.
306 lines
9.9 KiB
C++
306 lines
9.9 KiB
C++
/**************************************************************************/
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/* context_gl_x11.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "context_gl_x11.h"
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#ifdef X11_ENABLED
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#if defined(OPENGL_ENABLED)
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#include <stdio.h>
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#include <stdlib.h>
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#include <unistd.h>
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#define GLX_GLXEXT_PROTOTYPES
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#include <GL/glx.h>
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#include <GL/glxext.h>
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#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
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#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
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typedef GLXContext (*GLXCREATECONTEXTATTRIBSARBPROC)(Display *, GLXFBConfig, GLXContext, Bool, const int *);
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struct ContextGL_X11_Private {
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::GLXContext glx_context;
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::GLXContext glx_context_offscreen;
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};
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void ContextGL_X11::release_current() {
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glXMakeCurrent(x11_display, None, nullptr);
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}
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void ContextGL_X11::make_current() {
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glXMakeCurrent(x11_display, x11_window, p->glx_context);
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}
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bool ContextGL_X11::is_offscreen_available() const {
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return p->glx_context_offscreen;
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}
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void ContextGL_X11::make_offscreen_current() {
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glXMakeCurrent(x11_display, x11_window, p->glx_context_offscreen);
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}
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void ContextGL_X11::release_offscreen_current() {
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glXMakeCurrent(x11_display, None, NULL);
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}
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void ContextGL_X11::swap_buffers() {
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glXSwapBuffers(x11_display, x11_window);
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}
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static bool ctxErrorOccurred = false;
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static int ctxErrorHandler(Display *dpy, XErrorEvent *ev) {
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ctxErrorOccurred = true;
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return 0;
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}
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static void set_class_hint(Display *p_display, Window p_window) {
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XClassHint *classHint;
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/* set the name and class hints for the window manager to use */
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classHint = XAllocClassHint();
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if (classHint) {
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classHint->res_name = (char *)"Godot_Engine";
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classHint->res_class = (char *)"Godot";
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}
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XSetClassHint(p_display, p_window, classHint);
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XFree(classHint);
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}
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Error ContextGL_X11::initialize() {
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//const char *extensions = glXQueryExtensionsString(x11_display, DefaultScreen(x11_display));
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GLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB = (GLXCREATECONTEXTATTRIBSARBPROC)glXGetProcAddress((const GLubyte *)"glXCreateContextAttribsARB");
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ERR_FAIL_COND_V(!glXCreateContextAttribsARB, ERR_UNCONFIGURED);
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static int visual_attribs[] = {
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GLX_RENDER_TYPE, GLX_RGBA_BIT,
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GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
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GLX_DOUBLEBUFFER, true,
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GLX_RED_SIZE, 1,
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GLX_GREEN_SIZE, 1,
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GLX_BLUE_SIZE, 1,
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GLX_DEPTH_SIZE, 24,
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None
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};
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static int visual_attribs_layered[] = {
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GLX_RENDER_TYPE, GLX_RGBA_BIT,
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GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
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GLX_DOUBLEBUFFER, true,
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GLX_RED_SIZE, 8,
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GLX_GREEN_SIZE, 8,
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GLX_BLUE_SIZE, 8,
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GLX_ALPHA_SIZE, 8,
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GLX_DEPTH_SIZE, 24,
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None
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};
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int fbcount;
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GLXFBConfig fbconfig = nullptr;
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XVisualInfo *vi = nullptr;
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XSetWindowAttributes swa;
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swa.event_mask = StructureNotifyMask;
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swa.border_pixel = 0;
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unsigned long valuemask = CWBorderPixel | CWColormap | CWEventMask;
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if (OS::get_singleton()->is_layered_allowed()) {
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GLXFBConfig *fbc = glXChooseFBConfig(x11_display, DefaultScreen(x11_display), visual_attribs_layered, &fbcount);
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ERR_FAIL_COND_V(!fbc, ERR_UNCONFIGURED);
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for (int i = 0; i < fbcount; i++) {
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vi = (XVisualInfo *)glXGetVisualFromFBConfig(x11_display, fbc[i]);
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if (!vi) {
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continue;
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}
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XRenderPictFormat *pict_format = XRenderFindVisualFormat(x11_display, vi->visual);
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if (!pict_format) {
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XFree(vi);
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vi = nullptr;
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continue;
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}
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fbconfig = fbc[i];
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if (pict_format->direct.alphaMask > 0) {
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break;
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}
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}
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XFree(fbc);
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ERR_FAIL_COND_V(!fbconfig, ERR_UNCONFIGURED);
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swa.background_pixmap = None;
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swa.background_pixel = 0;
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swa.border_pixmap = None;
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valuemask |= CWBackPixel;
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} else {
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GLXFBConfig *fbc = glXChooseFBConfig(x11_display, DefaultScreen(x11_display), visual_attribs, &fbcount);
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ERR_FAIL_COND_V(!fbc, ERR_UNCONFIGURED);
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vi = glXGetVisualFromFBConfig(x11_display, fbc[0]);
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fbconfig = fbc[0];
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XFree(fbc);
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}
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int (*oldHandler)(Display *, XErrorEvent *) = XSetErrorHandler(&ctxErrorHandler);
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switch (context_type) {
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case OLDSTYLE: {
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p->glx_context = glXCreateContext(x11_display, vi, nullptr, GL_TRUE);
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ERR_FAIL_COND_V(!p->glx_context, ERR_UNCONFIGURED);
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} break;
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case GLES_2_0_COMPATIBLE: {
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p->glx_context = glXCreateNewContext(x11_display, fbconfig, GLX_RGBA_TYPE, nullptr, true);
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ERR_FAIL_COND_V(!p->glx_context, ERR_UNCONFIGURED);
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} break;
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case GLES_3_0_COMPATIBLE: {
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static int context_attribs[] = {
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GLX_CONTEXT_MAJOR_VERSION_ARB, 3,
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GLX_CONTEXT_MINOR_VERSION_ARB, 3,
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GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB,
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GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB /*|GLX_CONTEXT_DEBUG_BIT_ARB*/,
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None
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};
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p->glx_context = glXCreateContextAttribsARB(x11_display, fbconfig, nullptr, true, context_attribs);
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ERR_FAIL_COND_V(ctxErrorOccurred || !p->glx_context, ERR_UNCONFIGURED);
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p->glx_context_offscreen = glXCreateContextAttribsARB(x11_display, fbconfig, nullptr, true, context_attribs);
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} break;
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}
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swa.colormap = XCreateColormap(x11_display, RootWindow(x11_display, vi->screen), vi->visual, AllocNone);
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x11_window = XCreateWindow(x11_display, RootWindow(x11_display, vi->screen), 0, 0, OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height, 0, vi->depth, InputOutput, vi->visual, valuemask, &swa);
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XStoreName(x11_display, x11_window, "Godot Engine");
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ERR_FAIL_COND_V(!x11_window, ERR_UNCONFIGURED);
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set_class_hint(x11_display, x11_window);
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if (!OS::get_singleton()->is_no_window_mode_enabled()) {
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XMapWindow(x11_display, x11_window);
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}
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XSync(x11_display, False);
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XSetErrorHandler(oldHandler);
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glXMakeCurrent(x11_display, x11_window, p->glx_context);
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XFree(vi);
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return OK;
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}
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int ContextGL_X11::get_window_width() {
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XWindowAttributes xwa;
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XGetWindowAttributes(x11_display, x11_window, &xwa);
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return xwa.width;
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}
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int ContextGL_X11::get_window_height() {
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XWindowAttributes xwa;
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XGetWindowAttributes(x11_display, x11_window, &xwa);
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return xwa.height;
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}
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void *ContextGL_X11::get_glx_context() {
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if (p != nullptr) {
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return p->glx_context;
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} else {
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return nullptr;
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}
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}
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void ContextGL_X11::set_use_vsync(bool p_use) {
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static bool setup = false;
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static PFNGLXSWAPINTERVALEXTPROC glXSwapIntervalEXT = nullptr;
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static PFNGLXSWAPINTERVALSGIPROC glXSwapIntervalMESA = nullptr;
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static PFNGLXSWAPINTERVALSGIPROC glXSwapIntervalSGI = nullptr;
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if (!setup) {
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setup = true;
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String extensions = glXQueryExtensionsString(x11_display, DefaultScreen(x11_display));
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if (extensions.find("GLX_EXT_swap_control") != -1) {
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glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)glXGetProcAddressARB((const GLubyte *)"glXSwapIntervalEXT");
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}
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if (extensions.find("GLX_MESA_swap_control") != -1) {
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glXSwapIntervalMESA = (PFNGLXSWAPINTERVALSGIPROC)glXGetProcAddressARB((const GLubyte *)"glXSwapIntervalMESA");
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}
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if (extensions.find("GLX_SGI_swap_control") != -1) {
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glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)glXGetProcAddressARB((const GLubyte *)"glXSwapIntervalSGI");
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}
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}
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int val = p_use ? 1 : 0;
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if (glXSwapIntervalMESA) {
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glXSwapIntervalMESA(val);
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} else if (glXSwapIntervalSGI) {
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glXSwapIntervalSGI(val);
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} else if (glXSwapIntervalEXT) {
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GLXDrawable drawable = glXGetCurrentDrawable();
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glXSwapIntervalEXT(x11_display, drawable, val);
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} else {
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return;
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}
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use_vsync = p_use;
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}
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bool ContextGL_X11::is_using_vsync() const {
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return use_vsync;
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}
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ContextGL_X11::ContextGL_X11(::Display *p_x11_display, ::Window &p_x11_window, const OS::VideoMode &p_default_video_mode, ContextType p_context_type) :
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x11_window(p_x11_window) {
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default_video_mode = p_default_video_mode;
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x11_display = p_x11_display;
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context_type = p_context_type;
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double_buffer = false;
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direct_render = false;
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glx_minor = glx_major = 0;
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p = memnew(ContextGL_X11_Private);
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p->glx_context = nullptr;
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p->glx_context_offscreen = nullptr;
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use_vsync = false;
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}
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ContextGL_X11::~ContextGL_X11() {
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release_current();
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glXDestroyContext(x11_display, p->glx_context);
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if (p->glx_context_offscreen) {
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glXDestroyContext(x11_display, p->glx_context_offscreen);
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}
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memdelete(p);
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}
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#endif
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#endif
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