virtualx-engine/doc/classes/ShortCut.xml
Rémi Verschelde 2d20fc39aa doc: Drop unused 'category' property from header
We already removed it from the online docs with #35132.

Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.

We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00

45 lines
1.3 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="ShortCut" inherits="Resource" version="3.2">
<brief_description>
A shortcut for binding input.
</brief_description>
<description>
A shortcut for binding input.
Shortcuts are commonly used for interacting with a [Control] element from a [InputEvent].
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_as_text" qualifiers="const">
<return type="String">
</return>
<description>
Returns the shortcut's [InputEvent] as a [String].
</description>
</method>
<method name="is_shortcut" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="event" type="InputEvent">
</argument>
<description>
Returns [code]true[/code] if the shortcut's [InputEvent] equals [code]event[/code].
</description>
</method>
<method name="is_valid" qualifiers="const">
<return type="bool">
</return>
<description>
If [code]true[/code], this shortcut is valid.
</description>
</method>
</methods>
<members>
<member name="shortcut" type="InputEvent" setter="set_shortcut" getter="get_shortcut">
The shortcut's [InputEvent].
Generally the [InputEvent] is a keyboard key, though it can be any [InputEvent].
</member>
</members>
<constants>
</constants>
</class>