6ba1e4677b
-Added ability to disable individual collisionshape/polygon -Moved One Way Collision to shape, allowing more flexibility -Changed internals of CollisionObject, shapes are generated from child nodes on the fly, not stored inside any longer. -Modifying a CollisionPolygon2D on the fly now works, it can even be animated. Will port this to 3D once well tested. Have fun!
225 lines
7.5 KiB
C++
225 lines
7.5 KiB
C++
/*************************************************************************/
|
|
/* collision_shape_2d.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#include "collision_shape_2d.h"
|
|
#include "collision_object_2d.h"
|
|
#include "scene/resources/capsule_shape_2d.h"
|
|
#include "scene/resources/circle_shape_2d.h"
|
|
#include "scene/resources/concave_polygon_shape_2d.h"
|
|
#include "scene/resources/convex_polygon_shape_2d.h"
|
|
#include "scene/resources/rectangle_shape_2d.h"
|
|
#include "scene/resources/segment_shape_2d.h"
|
|
#include "scene/resources/shape_line_2d.h"
|
|
|
|
void CollisionShape2D::_shape_changed() {
|
|
|
|
update();
|
|
}
|
|
|
|
void CollisionShape2D::_notification(int p_what) {
|
|
|
|
switch (p_what) {
|
|
|
|
case NOTIFICATION_PARENTED: {
|
|
|
|
parent = get_parent()->cast_to<CollisionObject2D>();
|
|
if (parent) {
|
|
owner_id = parent->create_shape_owner(this);
|
|
if (shape.is_valid()) {
|
|
parent->shape_owner_add_shape(owner_id, shape);
|
|
}
|
|
parent->shape_owner_set_transform(owner_id, get_transform());
|
|
parent->shape_owner_set_disabled(owner_id, disabled);
|
|
parent->shape_owner_set_one_way_collision(owner_id, one_way_collision);
|
|
}
|
|
|
|
/*if (get_tree()->is_editor_hint()) {
|
|
//display above all else
|
|
set_z_as_relative(false);
|
|
set_z(VS::CANVAS_ITEM_Z_MAX - 1);
|
|
}*/
|
|
|
|
} break;
|
|
case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
|
|
|
|
if (parent) {
|
|
parent->shape_owner_set_transform(owner_id, get_transform());
|
|
}
|
|
|
|
} break;
|
|
case NOTIFICATION_UNPARENTED: {
|
|
if (parent) {
|
|
parent->remove_shape_owner(owner_id);
|
|
}
|
|
owner_id = 0;
|
|
parent = NULL;
|
|
} break;
|
|
/*
|
|
case NOTIFICATION_TRANSFORM_CHANGED: {
|
|
|
|
if (!is_inside_scene())
|
|
break;
|
|
_update_parent();
|
|
|
|
} break;*/
|
|
case NOTIFICATION_DRAW: {
|
|
|
|
if (!get_tree()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) {
|
|
break;
|
|
}
|
|
|
|
if (!shape.is_valid()) {
|
|
break;
|
|
}
|
|
|
|
rect = Rect2();
|
|
|
|
Color draw_col = get_tree()->get_debug_collisions_color();
|
|
if (disabled) {
|
|
float g = draw_col.gray();
|
|
draw_col.r = g;
|
|
draw_col.g = g;
|
|
draw_col.b = g;
|
|
}
|
|
shape->draw(get_canvas_item(), draw_col);
|
|
|
|
rect = shape->get_rect();
|
|
rect = rect.grow(3);
|
|
|
|
if (one_way_collision) {
|
|
Color dcol = get_tree()->get_debug_collisions_color(); //0.9,0.2,0.2,0.4);
|
|
dcol.a = 1.0;
|
|
Vector2 line_to(0, 20);
|
|
draw_line(Vector2(), line_to, dcol, 3);
|
|
Vector<Vector2> pts;
|
|
float tsize = 8;
|
|
pts.push_back(line_to + (Vector2(0, tsize)));
|
|
pts.push_back(line_to + (Vector2(0.707 * tsize, 0)));
|
|
pts.push_back(line_to + (Vector2(-0.707 * tsize, 0)));
|
|
Vector<Color> cols;
|
|
for (int i = 0; i < 3; i++)
|
|
cols.push_back(dcol);
|
|
|
|
draw_primitive(pts, cols, Vector<Vector2>()); //small arrow
|
|
}
|
|
} break;
|
|
}
|
|
}
|
|
|
|
void CollisionShape2D::set_shape(const Ref<Shape2D> &p_shape) {
|
|
|
|
if (shape.is_valid())
|
|
shape->disconnect("changed", this, "_shape_changed");
|
|
shape = p_shape;
|
|
update();
|
|
if (parent) {
|
|
parent->shape_owner_clear_shapes(owner_id);
|
|
if (shape.is_valid()) {
|
|
parent->shape_owner_add_shape(owner_id, shape);
|
|
}
|
|
}
|
|
|
|
if (shape.is_valid())
|
|
shape->connect("changed", this, "_shape_changed");
|
|
|
|
update_configuration_warning();
|
|
}
|
|
|
|
Ref<Shape2D> CollisionShape2D::get_shape() const {
|
|
|
|
return shape;
|
|
}
|
|
|
|
Rect2 CollisionShape2D::get_item_rect() const {
|
|
|
|
return rect;
|
|
}
|
|
|
|
String CollisionShape2D::get_configuration_warning() const {
|
|
|
|
if (!get_parent()->cast_to<CollisionObject2D>()) {
|
|
return TTR("CollisionShape2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape.");
|
|
}
|
|
|
|
if (!shape.is_valid()) {
|
|
return TTR("A shape must be provided for CollisionShape2D to function. Please create a shape resource for it!");
|
|
}
|
|
|
|
return String();
|
|
}
|
|
|
|
void CollisionShape2D::set_disabled(bool p_disabled) {
|
|
disabled = p_disabled;
|
|
update();
|
|
if (parent) {
|
|
parent->shape_owner_set_disabled(owner_id, p_disabled);
|
|
}
|
|
}
|
|
|
|
bool CollisionShape2D::is_disabled() const {
|
|
return disabled;
|
|
}
|
|
|
|
void CollisionShape2D::set_one_way_collision(bool p_enable) {
|
|
one_way_collision = p_enable;
|
|
update();
|
|
if (parent) {
|
|
parent->shape_owner_set_one_way_collision(owner_id, p_enable);
|
|
}
|
|
}
|
|
|
|
bool CollisionShape2D::is_one_way_collision_enabled() const {
|
|
|
|
return one_way_collision;
|
|
}
|
|
|
|
void CollisionShape2D::_bind_methods() {
|
|
|
|
ClassDB::bind_method(D_METHOD("set_shape", "shape"), &CollisionShape2D::set_shape);
|
|
ClassDB::bind_method(D_METHOD("get_shape"), &CollisionShape2D::get_shape);
|
|
ClassDB::bind_method(D_METHOD("set_disabled", "disabled"), &CollisionShape2D::set_disabled);
|
|
ClassDB::bind_method(D_METHOD("is_disabled"), &CollisionShape2D::is_disabled);
|
|
ClassDB::bind_method(D_METHOD("set_one_way_collision", "enabled"), &CollisionShape2D::set_one_way_collision);
|
|
ClassDB::bind_method(D_METHOD("is_one_way_collision_enabled"), &CollisionShape2D::is_one_way_collision_enabled);
|
|
ClassDB::bind_method(D_METHOD("_shape_changed"), &CollisionShape2D::_shape_changed);
|
|
|
|
ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D"), "set_shape", "get_shape");
|
|
ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
|
|
ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "one_way_collision"), "set_one_way_collision", "is_one_way_collision_enabled");
|
|
}
|
|
|
|
CollisionShape2D::CollisionShape2D() {
|
|
|
|
rect = Rect2(-Point2(10, 10), Point2(20, 20));
|
|
set_notify_local_transform(true);
|
|
owner_id = 0;
|
|
parent = NULL;
|
|
disabled = false;
|
|
one_way_collision = false;
|
|
}
|