31 lines
1.7 KiB
XML
31 lines
1.7 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="MeshInstance2D" inherits="Node2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Node used for displaying a [Mesh] in 2D.
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</brief_description>
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<description>
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Node used for displaying a [Mesh] in 2D. A [MeshInstance2D] can be automatically created from an existing [Sprite2D] via a tool in the editor toolbar. Select the [Sprite2D] node, then choose [b]Sprite2D > Convert to MeshInstance2D[/b] at the top of the 2D editor viewport.
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</description>
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<tutorials>
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<link title="2D meshes">$DOCS_URL/tutorials/2d/2d_meshes.html</link>
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</tutorials>
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<members>
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<member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh">
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The [Mesh] that will be drawn by the [MeshInstance2D].
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</member>
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<member name="normal_map" type="Texture2D" setter="set_normal_map" getter="get_normal_map">
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The normal map that will be used if using the default [CanvasItemMaterial].
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[b]Note:[/b] Godot expects the normal map to use X+, Y+, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines.
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</member>
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<member name="texture" type="Texture2D" setter="set_texture" getter="get_texture">
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The [Texture2D] that will be used if using the default [CanvasItemMaterial]. Can be accessed as [code]TEXTURE[/code] in CanvasItem shader.
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</member>
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</members>
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<signals>
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<signal name="texture_changed">
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<description>
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Emitted when the [member texture] is changed.
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</description>
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</signal>
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</signals>
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</class>
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