a30e5805af
- Document using convex decomposition in the editor. - Mention that "trimesh" is synonymous with a concave collision shape. - Add performance hints for each collision shape.
19 lines
1 KiB
XML
19 lines
1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="RectangleShape2D" inherits="Shape2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
Rectangle shape resource for 2D physics.
|
|
</brief_description>
|
|
<description>
|
|
2D rectangle shape to be added as a [i]direct[/i] child of a [PhysicsBody2D] or [Area2D] using a [CollisionShape2D] node. This shape is useful for modeling box-like 2D objects.
|
|
[b]Performance:[/b] Being a primitive collision shape, [RectangleShape2D] is fast to check collisions against (though not as fast as [CircleShape2D]).
|
|
</description>
|
|
<tutorials>
|
|
<link title="2D Pong Demo">https://godotengine.org/asset-library/asset/121</link>
|
|
<link title="2D Kinematic Character Demo">https://godotengine.org/asset-library/asset/113</link>
|
|
</tutorials>
|
|
<members>
|
|
<member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2(20, 20)">
|
|
The rectangle's width and height.
|
|
</member>
|
|
</members>
|
|
</class>
|