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doc_classes
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[macOS/iOS export] Add option to set custom Info.plist data.
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2024-01-11 21:05:35 +02:00 |
export
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Merge uid_cache.bin and global_script_class_cache.cfg after mounting PCKs
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2024-03-06 12:14:21 -05:00 |
crash_handler_macos.h
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crash_handler_macos.mm
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[macOS] Add SIGTRAP to the crash handler.
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2024-02-01 23:30:33 +02:00 |
detect.py
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Fix MoltenVK detection
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2024-03-09 21:05:51 +01:00 |
dir_access_macos.h
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Add method to check if filesystem is case sensitive.
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2023-10-09 11:00:15 +03:00 |
dir_access_macos.mm
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[macOS] Add null checks for NSString stringWithUTF8String .
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2024-02-23 08:20:02 +02:00 |
display_server_macos.h
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Move global_menu_* methods to a separate NativeMenu class.
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2024-03-04 23:41:41 +02:00 |
display_server_macos.mm
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clang-tidy: Enforce modernize-use-nullptr
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2024-03-12 10:59:53 -05:00 |
gl_manager_macos_angle.h
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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2023-09-21 14:21:00 +03:00 |
gl_manager_macos_angle.mm
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[macOS] Switch ANGLE backend to ANGLE over OpenGL, switch default compatibility renderer back to native.
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2023-12-05 15:39:40 +02:00 |
gl_manager_macos_legacy.h
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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2023-09-21 14:21:00 +03:00 |
gl_manager_macos_legacy.mm
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Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
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2023-10-08 17:23:33 +02:00 |
godot_application.h
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Cleanup and unify keyboard input.
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2023-01-23 15:08:12 +02:00 |
godot_application.mm
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[macOS] Fix some deprecation warnings.
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2024-02-28 23:38:29 +02:00 |
godot_application_delegate.h
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[macOS] Add support for native help menu search callbacks, integrate editor help.
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2024-02-13 18:37:37 +02:00 |
godot_application_delegate.mm
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Move global_menu_* methods to a separate NativeMenu class.
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2024-03-04 23:41:41 +02:00 |
godot_button_view.h
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godot_button_view.mm
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godot_content_view.h
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[macOS] Handle Trackpad / Magic Mouse swipe events and simulate XBUTTON1 / XBUTTON2 buttons.
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2024-01-17 00:08:24 +02:00 |
godot_content_view.mm
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Merge pull request #87277 from bruvzg/macos_swipe
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2024-02-13 17:23:46 +01:00 |
godot_main_macos.mm
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use autorelease pools around main loop
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2024-02-02 07:06:53 +11:00 |
godot_menu_delegate.h
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godot_menu_delegate.mm
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Move global_menu_* methods to a separate NativeMenu class.
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2024-03-04 23:41:41 +02:00 |
godot_menu_item.h
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Move global_menu_* methods to a separate NativeMenu class.
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2024-03-04 23:41:41 +02:00 |
godot_menu_item.mm
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godot_open_save_delegate.h
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[Native File Dialog] Add support for adding custom options to the dialogs.
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2024-01-24 15:00:31 +02:00 |
godot_open_save_delegate.mm
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[macOS] Do not show file type popup in the native file dialog if there's only one option, improve *.* filter handling.
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2024-02-04 21:30:59 +02:00 |
godot_status_item.h
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Implement support for application status indicators (tray icons).
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2024-02-13 15:59:35 +02:00 |
godot_status_item.mm
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Implement support for application status indicators (tray icons).
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2024-02-13 15:59:35 +02:00 |
godot_window.h
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godot_window.mm
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[macOS] Fix IME focus in popup windows.
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2023-06-09 08:03:13 +03:00 |
godot_window_delegate.h
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godot_window_delegate.mm
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[macOS] Update window visible state on deminiaturize.
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2024-01-22 11:35:37 +02:00 |
joypad_macos.h
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Migrate macos controller API to GameController.h
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2024-02-20 08:13:05 -06:00 |
joypad_macos.mm
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[macOS] Enable input from controllers in the background.
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2024-02-28 21:25:47 +02:00 |
key_mapping_macos.h
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Add InputEventKey.location to tell left from right
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2024-01-26 14:42:28 +01:00 |
key_mapping_macos.mm
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Add InputEventKey.location to tell left from right
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2024-01-26 14:42:28 +01:00 |
macos_terminal_logger.h
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macos_terminal_logger.mm
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native_menu_macos.h
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[NativeMenu] Implement native popup menu support on Windows.
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2024-03-13 10:51:38 +02:00 |
native_menu_macos.mm
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Fix NativeMenu layout direction on macOS, add extra check for Windows menu.
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2024-03-15 09:48:54 +02:00 |
os_macos.h
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Migrate macos controller API to GameController.h
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2024-02-20 08:13:05 -06:00 |
os_macos.mm
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clang-tidy: Enforce modernize-use-nullptr
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2024-03-12 10:59:53 -05:00 |
platform_config.h
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Migrate macos controller API to GameController.h
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2024-02-20 08:13:05 -06:00 |
platform_gl.h
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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2023-09-21 14:21:00 +03:00 |
platform_macos_builders.py
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SCons: Remove run_in_subprocess dependency
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2024-03-11 13:20:09 -05:00 |
README.md
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Update all outdated online documentation links
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2023-01-14 19:38:00 +03:00 |
rendering_context_driver_vulkan_macos.h
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[macOS / iOS] Switch Vulkan init to VK_EXT_metal_surface extension.
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2024-02-13 16:57:02 +02:00 |
rendering_context_driver_vulkan_macos.mm
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[macOS / iOS] Switch Vulkan init to VK_EXT_metal_surface extension.
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2024-02-13 16:57:02 +02:00 |
SCsub
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SCons: Convert remaining run_in_subprocess to env.Run
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2024-03-10 14:01:23 -05:00 |
tts_macos.h
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Windows TTS: Use HashMap instead of RBMap for ids
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2023-04-11 15:54:21 +02:00 |
tts_macos.mm
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