virtualx-engine/main
Rémi Verschelde 7ce8342ac5 Rename project file to "project.godot"
Slimmed down variant from the reverted #8375.
The rationale behind the name change is to give Godot's project file a unique
extension (".godot") that can be registered on the OS to be associated with
the Godot binary (OS registration not implemented here).

This PR also adds the possibility to start the game or editor if launched
with the project.godot passed as argument, which paves the way for allowing
a similar behaviour on a double-click in the OS file manager (code originally
by @Hinsbart).

Closes #6915.
2017-05-01 17:50:19 +02:00
..
tests Merge pull request #8277 from tagcup/math_checks 2017-04-24 11:16:20 +02:00
app_icon.png Restored (And auto-generated) splash image 2017-04-09 20:03:38 -03:00
input_default.cpp Fix joystick crash when mapping is -1 2017-04-10 23:41:47 +02:00
input_default.h Rename [gs]et_pos to [gs]et_position for Controls 2017-04-10 08:27:34 +02:00
main.cpp Rename project file to "project.godot" 2017-05-01 17:50:19 +02:00
main.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
performance.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
performance.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
SCsub Restored (And auto-generated) splash image 2017-04-09 20:03:38 -03:00
splash.png Restored (And auto-generated) splash image 2017-04-09 20:03:38 -03:00