Virtualx Game Engine. Forked from Godot 3.6
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Rémi Verschelde 5a92e27bfd
Merge pull request #96343 from passivestar/dock-scale
Fix dock width not respecting editor scale
2024-09-08 23:21:48 +02:00
.github Improve support for XR projects 2024-09-06 00:35:50 -07:00
core Merge pull request #96617 from RandomShaper/res_loader_pending 2024-09-06 22:38:41 +02:00
doc Updated TreeItem documentation 2024-09-06 19:38:53 -05:00
drivers Merge pull request #96639 from bruvzg/symlink_ren 2024-09-06 22:38:58 +02:00
editor Merge pull request #96343 from passivestar/dock-scale 2024-09-08 23:21:48 +02:00
main Improve support for XR projects 2024-09-06 00:35:50 -07:00
misc Add support for non-blocking IO mode to OS.execute_with_pipe. 2024-09-06 14:16:39 +03:00
modules Merge pull request #96624 from m4gr3d/android_editor_improvements 2024-09-06 22:38:50 +02:00
platform Merge pull request #96624 from m4gr3d/android_editor_improvements 2024-09-06 22:38:50 +02:00
scene Merge pull request #96232 from AThousandShips/tree_navigate_row 2024-09-08 23:21:44 +02:00
servers Merge pull request #83536 from wareya/new_cubic 2024-09-08 23:21:02 +02:00
tests Merge pull request #95650 from LeonStansfield/parallax_2d_tests 2024-09-06 22:38:25 +02:00
thirdparty thorvg: Update to 0.14.9 2024-09-06 22:08:02 +02:00
.clang-format
.clang-tidy CI: Add pre-commit hook for clang-tidy 2024-06-17 11:27:18 -05:00
.editorconfig CI: Add svgo pre-commit hook 2024-06-23 08:14:54 -05:00
.git-blame-ignore-revs Template format commit to .git-blame-ignore-revs 2024-03-08 08:33:06 -06:00
.gitattributes Correct C++ highlighting settings in .gitattributes 2024-08-27 23:24:30 +02:00
.gitignore Ignore Kate's build file 2024-06-05 12:54:33 -03:00
.mailmap Update AUTHORS and DONORS list 2024-08-14 12:55:09 +02:00
.pre-commit-config.yaml Add support to the Android editor for signing and verifying Android apks 2024-08-26 11:38:49 -07:00
AUTHORS.md Update AUTHORS and DONORS list 2024-08-14 12:55:09 +02:00
CHANGELOG.md Add changelog for Godot 4.3 2024-08-15 00:57:57 +02:00
CONTRIBUTING.md Update godot documentation contribution link 2024-07-20 20:51:11 -06:00
COPYRIGHT.txt Update the GodotHost interface to support signing and verifying Android apks 2024-08-26 11:16:38 -07:00
DONORS.md Update AUTHORS and DONORS list 2024-08-14 12:55:09 +02:00
gles3_builders.py SCons: Add method to generate raw cstrings 2024-07-31 14:22:04 -05:00
glsl_builders.py SCons: Add method to generate raw cstrings 2024-07-31 14:22:04 -05:00
godot.manifest [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. 2024-08-28 11:15:57 +03:00
icon.png
icon.svg Style: Optimize .svg files with svgo 2024-06-23 08:15:19 -05:00
icon_outlined.png
icon_outlined.svg Style: Optimize .svg files with svgo 2024-06-23 08:15:19 -05:00
LICENSE.txt
logo.png
logo.svg Style: Optimize .svg files with svgo 2024-06-23 08:15:19 -05:00
LOGO_LICENSE.txt
logo_outlined.png
logo_outlined.svg Style: Optimize .svg files with svgo 2024-06-23 08:15:19 -05:00
methods.py Add support for compiling with VS clang-cl toolset 2024-08-28 13:30:44 -05:00
platform_methods.py Update pre-commit hooks configuration to use ruff instead of black 2024-05-21 18:02:29 -05:00
pyproject.toml CI: Migrate codespell logic to pyproject.toml 2024-06-03 10:19:58 -05:00
README.md
SConstruct SCons: Pass /Zc:__cplusplus in MSVC builds 2024-09-05 11:44:57 -05:00
scu_builders.py Update pre-commit hooks configuration to use ruff instead of black 2024-05-21 18:02:29 -05:00
version.py Bump version to 4.4-dev 2024-08-15 11:39:34 +02:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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