virtualx-engine/servers/physics_3d
风青山 2f515d6a27
Add forgotten get_space() check in GodotArea3D::remove_soft_body_from_query()
My fault, I added a `get_space()` check for the other `GodotArea3D::remove_*_from_query()`
but forgot about `soft_body`.
2024-09-18 07:59:50 +08:00
..
joints Remove unnecessary this-> expressions 2024-01-29 09:59:18 +01:00
gjk_epa.cpp Analytic collision normals 2023-01-18 18:24:57 -08:00
gjk_epa.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot_area_3d.cpp Merge pull request #83003 from AThousandShips/null_check_extra 2023-10-09 15:37:14 +02:00
godot_area_3d.h Add forgotten get_space() check in GodotArea3D::remove_soft_body_from_query() 2024-09-18 07:59:50 +08:00
godot_area_pair_3d.cpp Fix body leaving area gravity influence 2023-12-21 16:10:02 +01:00
godot_area_pair_3d.h Fix body leaving area gravity influence 2023-12-21 16:10:02 +01:00
godot_body_3d.cpp fix rare physics crash 2024-06-18 02:18:11 -07:00
godot_body_3d.h Resolved issues with script PhysicsDirectBodyState3d contacts 2023-04-12 11:40:34 -07:00
godot_body_direct_state_3d.cpp Resolved issues with script PhysicsDirectBodyState3d contacts 2023-04-12 11:40:34 -07:00
godot_body_direct_state_3d.h Resolved issues with script PhysicsDirectBodyState3d contacts 2023-04-12 11:40:34 -07:00
godot_body_pair_3d.cpp Add ability to get barycentric coordinates from ray 2023-08-02 15:16:44 -05:00
godot_body_pair_3d.h Analytic collision normals 2023-01-18 18:24:57 -08:00
godot_broad_phase_3d.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot_broad_phase_3d.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot_broad_phase_3d_bvh.cpp [Servers] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-25 18:45:30 +02:00
godot_broad_phase_3d_bvh.h Enforce template syntax typename over class 2024-03-07 22:39:09 -06:00
godot_collision_object_3d.cpp Clear monitoring in Area* when its space changes to invalid 2023-12-15 20:54:54 +01:00
godot_collision_object_3d.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot_collision_solver_3d.cpp Add ability to get barycentric coordinates from ray 2023-08-02 15:16:44 -05:00
godot_collision_solver_3d.h Analytic collision normals 2023-01-18 18:24:57 -08:00
godot_collision_solver_3d_sat.cpp Fix separating axes for 3D cylinder-face collisions 2024-04-01 21:47:54 +03:00
godot_collision_solver_3d_sat.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot_constraint_3d.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot_joint_3d.h Single Compilation Unit build. 2023-06-06 15:36:51 +01:00
godot_physics_server_3d.cpp Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-10-08 17:23:33 +02:00
godot_physics_server_3d.h Analytic collision normals 2023-01-18 18:24:57 -08:00
godot_shape_3d.cpp [Core] Add LocalVector::has for convenience 2024-05-06 18:03:37 +02:00
godot_shape_3d.h Add ability to get barycentric coordinates from ray 2023-08-02 15:16:44 -05:00
godot_soft_body_3d.cpp Add useful error msg in GodotSoftBody3D::set_mesh 2024-05-14 11:43:09 +08:00
godot_soft_body_3d.h Add ability to get barycentric coordinates from ray 2023-08-02 15:16:44 -05:00
godot_space_3d.cpp Allow for 32 max collisions in test_body_motion 2024-03-15 15:40:42 +01:00
godot_space_3d.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot_step_3d.cpp Move some worker_thread_pool.h includes out of header files 2023-02-13 14:02:01 -05:00
godot_step_3d.h Move some worker_thread_pool.h includes out of header files 2023-02-13 14:02:01 -05:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00