virtualx-engine/modules/mono/editor
Rémi Verschelde 8de6405288
UWP: Remove platform port, needs to be redone from scratch for 4.x
The UWP platform port was never ported to the Godot 4.0+ API,
and it's now accumulating bitrot as it doesn't compile, and thus
we no longer propagate platform changes in it.

So we finally remove to acknowledge this state. There's still some
interest in reviving the UWP port eventually, especially as support
for Direct3D 12 will soon be merged, but when that happens it will
be easiest to redo it from scratch.
2023-09-07 15:01:59 +02:00
..
Godot.NET.Sdk UWP: Remove platform port, needs to be redone from scratch for 4.x 2023-09-07 15:01:59 +02:00
GodotTools UWP: Remove platform port, needs to be redone from scratch for 4.x 2023-09-07 15:01:59 +02:00
script_templates C#: Rename Object to GodotObject 2023-01-27 02:04:18 +01:00
bindings_generator.cpp Merge pull request #80632 from Repiteo/C#-editor-docstring 2023-09-02 14:28:35 +02:00
bindings_generator.h Merge pull request #80630 from Repiteo/C#-paramref 2023-08-16 09:15:27 +02:00
code_completion.cpp Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
code_completion.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor_internal_calls.cpp C#: Move build button to EditorRunBar 2023-08-03 17:55:52 +02:00
editor_internal_calls.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
hostfxr_resolver.cpp UWP: Remove platform port, needs to be redone from scratch for 4.x 2023-09-07 15:01:59 +02:00
hostfxr_resolver.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
semver.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
semver.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00