5f8c30fbca
Previously this was only done when building the script for running the game. This was a problem because the user could want to build the project manually with the "Build project" button, to then run the game from the command line or similar.
54 lines
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2.3 KiB
XML
54 lines
No EOL
2.3 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{A8CDAD94-C6D4-4B19-A7E7-76C53CC92984}</ProjectGuid>
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<OutputType>Library</OutputType>
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<RootNamespace>GodotSharpTools</RootNamespace>
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<AssemblyName>GodotSharpTools</AssemblyName>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<BaseIntermediateOutputPath>obj</BaseIntermediateOutputPath>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>portable</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug</OutputPath>
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<DefineConstants>DEBUG;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>portable</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="Microsoft.Build" />
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<Reference Include="Microsoft.Build.Framework" />
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<Reference Include="DotNet.Glob, Version=2.1.1.0, Culture=neutral, PublicKeyToken=b68cc888b4f632d1, processorArchitecture=MSIL">
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<HintPath>packages\DotNet.Glob.2.1.1\lib\net45\DotNet.Glob.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="StringExtensions.cs" />
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<Compile Include="Build\BuildSystem.cs" />
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<Compile Include="Editor\MonoDevelopInstance.cs" />
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<Compile Include="Project\ProjectExtensions.cs" />
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<Compile Include="Project\ProjectGenerator.cs" />
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<Compile Include="Project\ProjectUtils.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Utils\OS.cs" />
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<Compile Include="Editor\GodotSharpExport.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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</Project> |