5b00cd89d3
Not that this is critical, but it makes behavior of GUI and 2D/3D picking consistent among them. This also contributes to dropping GUI focus when the mouse leaves the window (in addition to when it loses focus). |
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.. | ||
2d | ||
3d | ||
animation | ||
audio | ||
gui | ||
main | ||
resources | ||
register_scene_types.cpp | ||
register_scene_types.h | ||
scene_string_names.cpp | ||
scene_string_names.h | ||
SCsub |