virtualx-engine/scene
Max Hilbrunner 5b25457794 Multiplayer networking renames/simplification
Removes _networking_ prefix from some methods and members, now that multiplayer has been largely moved out of Node and SceneTree and is seperated into its own set of classes.
2021-09-08 12:05:54 +02:00
..
2d Merge pull request #52277 from groud/implement_array_property_hint 2021-09-07 11:59:46 -03:00
3d Proper support for custom mass properties in 2D/3D physics bodies 2021-09-06 10:20:16 -07:00
animation Fix AnimationBlendTree reset on resource loading 2021-08-26 09:07:13 -07:00
audio Do all audio mixing in the AudioServer 2021-08-27 10:41:57 -07:00
debugger Fix camera override not working 2021-08-21 21:24:09 +03:00
gui Merge pull request #52082 from williamd67/fix-custom-effects-dropdown-menu 2021-09-07 21:52:05 +02:00
main Multiplayer networking renames/simplification 2021-09-08 12:05:54 +02:00
resources Implement properties arrays in the Inspector. 2021-09-07 09:51:28 +02:00
register_scene_types.cpp Add AnimatableBody inherited from StaticBody for moving platforms 2021-08-31 18:14:32 -07:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
scene_string_names.h New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
SCsub Disable Node3D when compiling without 3D and fix disable_3d option 2021-08-13 08:59:48 -05:00