01ee00f710
- Fix issues with using a touchpad to click, drag, interact with the navigation controls, etc.. - Fix issues with panning with 2+ fingers - Fix issues with using double-tap to magnify on the spatial editor
69 lines
3.1 KiB
C++
69 lines
3.1 KiB
C++
/**************************************************************************/
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/* java_godot_view_wrapper.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef JAVA_GODOT_VIEW_WRAPPER_H
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#define JAVA_GODOT_VIEW_WRAPPER_H
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#include "core/math/vector2.h"
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#include <android/log.h>
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#include <jni.h>
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#include "string_android.h"
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// Class that makes functions in java/src/org/godotengine/godot/GodotView.java callable from C++
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class GodotJavaViewWrapper {
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private:
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jclass _cls;
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jobject _godot_view;
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jmethodID _can_capture_pointer = 0;
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jmethodID _request_pointer_capture = 0;
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jmethodID _release_pointer_capture = 0;
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jmethodID _configure_pointer_icon = 0;
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jmethodID _set_pointer_icon = 0;
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public:
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GodotJavaViewWrapper(jobject godot_view);
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bool can_update_pointer_icon() const;
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bool can_capture_pointer() const;
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void request_pointer_capture();
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void release_pointer_capture();
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void configure_pointer_icon(int pointer_type, const String &image_path, const Vector2 &p_hotspot);
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void set_pointer_icon(int pointer_type);
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~GodotJavaViewWrapper();
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};
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#endif // JAVA_GODOT_VIEW_WRAPPER_H
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