6b9ec810c6
Also implement get_connected_host and get_connected_port in WebSocketPeer (not supported in HTML5 due to browser limitation). Add shorthand disconnect_peer(id) for get_peer(id)->close() like in ENet to WebSocketServer.
66 lines
2.9 KiB
C++
66 lines
2.9 KiB
C++
/*************************************************************************/
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/* lws_server.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef LWSSERVER_H
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#define LWSSERVER_H
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#ifndef JAVASCRIPT_ENABLED
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#include "core/reference.h"
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#include "lws_helper.h"
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#include "lws_peer.h"
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#include "websocket_server.h"
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class LWSServer : public WebSocketServer {
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GDCIIMPL(LWSServer, WebSocketServer);
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LWS_HELPER(LWSServer);
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private:
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Map<int, Ref<LWSPeer> > peer_map;
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public:
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Error listen(int p_port, PoolVector<String> p_protocols = PoolVector<String>(), bool gd_mp_api = false);
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void stop();
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bool is_listening() const;
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bool has_peer(int p_id) const;
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Ref<WebSocketPeer> get_peer(int p_id) const;
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IP_Address get_peer_address(int p_peer_id) const;
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int get_peer_port(int p_peer_id) const;
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void disconnect_peer(int p_peer_id);
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virtual void poll() { _lws_poll(); }
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LWSServer();
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~LWSServer();
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};
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#endif // JAVASCRIPT_ENABLED
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#endif // LWSSERVER_H
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