5b556cab25
- When one of two or more overlapping Area2Ds is removed with remove_child(), it doesn't try to report to the other one anymore - When overlappinng Area2Ds are removed woth remove_child(), _enter_tree and _exit_tree signals are now properly disconnected upon removal |
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.. | ||
2d | ||
3d | ||
animation | ||
audio | ||
gui | ||
io | ||
main | ||
resources | ||
register_scene_types.cpp | ||
register_scene_types.h | ||
scene_string_names.cpp | ||
scene_string_names.h | ||
SCsub |