virtualx-engine/scene
Juan Linietsky 1a2cb755e2 3D Physics and Other Stuff
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-New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too.
-A lot of fixes to the 3D physics engine
-Added KinematicBody with demo
-Fixed the space query API for 2D (demo will come soon). 3D is WIP.
-Fixed long-standing bug with body_enter/body_exit for Area and Area2D
-Performance variables now includes physics (active bodies, collision pairs and islands)
-Ability to see what's inside of instanced scenes!
-Fixed Blend Shapes (no bs+skeleton yet)
-Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
2014-09-02 23:13:40 -03:00
..
2d 3D Physics and Other Stuff 2014-09-02 23:13:40 -03:00
3d 3D Physics and Other Stuff 2014-09-02 23:13:40 -03:00
animation Little Bits 2014-08-14 10:31:38 -03:00
audio Make String::right count from pos instead of pos+1 2014-05-13 01:19:41 +08:00
gui 3D Physics and Other Stuff 2014-09-02 23:13:40 -03:00
io -fix bug in cache for atlas import/export 2014-03-13 22:57:24 -03:00
main Little Bits 2014-08-14 10:31:38 -03:00
resources Little Bits 2014-08-14 10:31:38 -03:00
register_scene_types.cpp 3D Physics and Other Stuff 2014-09-02 23:13:40 -03:00
register_scene_types.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scene_binds.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scene_binds.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scene_string_names.cpp 2D Animation Improvements 2014-07-06 11:49:27 -03:00
scene_string_names.h 2D Animation Improvements 2014-07-06 11:49:27 -03:00
SCsub wtf 2014-02-19 18:09:52 -03:00