5b8b2a4e70
This PR allows the OpenXRHand to drive: - OpenXR rigged hand skeletons located under the OpenXRHand node - Godot Humanoid rigged hand skeletons located under the OpenXRHand node - OpenXR rigged avatar skeletons located separately in the scene-tree - Godot Humanoid avatar skeletons located separately in the scene-tree |
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OpenXRAction.xml | ||
OpenXRActionMap.xml | ||
OpenXRActionSet.xml | ||
OpenXRAPIExtension.xml | ||
OpenXRExtensionWrapperExtension.xml | ||
OpenXRHand.xml | ||
OpenXRInteractionProfile.xml | ||
OpenXRInteractionProfileMetadata.xml | ||
OpenXRInterface.xml | ||
OpenXRIPBinding.xml |