virtualx-engine/core/os/thread_dummy.h
Pedro J. Estébanez 18fbdbb456 Reimplement Mutex with C++'s <mutex>
Main:
- It's now implemented thanks to `<mutex>`. No more platform-specific implementations.
- `BinaryMutex` (non-recursive) is added, as an alternative for special cases.
- Doesn't need allocation/deallocation anymore. It can live in the stack and be part of other classes.
- Because of that, it's methods are now `const` and the inner mutex is `mutable` so it can be easily used in `const` contexts.
- A no-op implementation is provided if `NO_THREADS` is defined. No more need to add `#ifdef NO_THREADS` just for this.
- `MutexLock` now takes a reference. At this point the cases of null `Mutex`es are rare. If you ever need that, just don't use `MutexLock`.
- Thread-safe utilities are therefore simpler now.

Misc.:
- `ScopedMutexLock` is dropped and replaced by `MutexLock`, because they were pretty much the same.
- Every case of lock, do-something, unlock is replaced by `MutexLock` (complex cases where it's not straightfoward are kept as as explicit lock and unlock).
- `ShaderRD` contained an `std::mutex`, which has been replaced by `Mutex`.
2020-02-26 20:40:10 +01:00

76 lines
3.1 KiB
C++

/*************************************************************************/
/* thread_dummy.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
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/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/*************************************************************************/
#ifndef THREAD_DUMMY_H
#define THREAD_DUMMY_H
#include "core/os/rw_lock.h"
#include "core/os/semaphore.h"
#include "core/os/thread.h"
class ThreadDummy : public Thread {
static Thread *create(ThreadCreateCallback p_callback, void *p_user, const Settings &p_settings = Settings());
public:
virtual ID get_id() const { return 0; };
static void make_default();
};
class SemaphoreDummy : public SemaphoreOld {
static SemaphoreOld *create();
public:
virtual Error wait() { return OK; };
virtual Error post() { return OK; };
virtual int get() const { return 0; }; ///< get semaphore value
static void make_default();
};
class RWLockDummy : public RWLock {
static RWLock *create();
public:
virtual void read_lock() {}
virtual void read_unlock() {}
virtual Error read_try_lock() { return OK; }
virtual void write_lock() {}
virtual void write_unlock() {}
virtual Error write_try_lock() { return OK; }
static void make_default();
};
#endif