virtualx-engine/platform/macos/export
Yevhen Babiichuk (DustDFG) af6d260c17 Don't include core/io/image.h in core/os/os.h
`core/os/os.h` doesn't use `core/io/image.h`. It just brings
transitive dependencies. Lots of dependencies because `core/os/os.h`
is transitively included in almost every file of godot

Also added `core/io/image.h` into files^1 where `Ref<Image>` and `core/os/os.h`
were used to prevent obscure errors involving `Ref<Image>`

^1 except those which include `core/io/image_loader.h` or `core/io/image.h` by
corresponding .h file with the same name

Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-10-18 19:04:19 +03:00
..
export.cpp Add Advanced Settings switch to Editor Settings 2024-09-17 12:20:55 +02:00
export.h [Export] Add readable descriptions and validation warnings to the export options. 2023-04-19 08:35:59 +03:00
export_plugin.cpp added ability to add extra codesign entitlements for macos from godot editor 2024-10-13 09:33:42 -04:00
export_plugin.h Don't include core/io/image.h in core/os/os.h 2024-10-18 19:04:19 +03:00
logo.svg Style: Optimize .svg files with svgo 2024-06-23 08:15:19 -05:00
run_icon.svg Style: Optimize .svg files with svgo 2024-06-23 08:15:19 -05:00