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dummy
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Implement render info counters for the 2D renderer
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2023-12-06 14:39:33 -07:00 |
environment
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Reset SDFGI when changing editor scene tabs
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2023-08-30 19:50:05 +03:00 |
renderer_rd
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Merge pull request #83452 from RandomShaper/rd_common
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2023-12-20 20:09:18 +01:00 |
storage
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Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene
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2023-11-16 13:34:34 +11:00 |
renderer_canvas_cull.cpp
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Remove unnecessary assignments
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2023-12-13 11:06:26 -05:00 |
renderer_canvas_cull.h
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Merge pull request #85811 from clayjohn/2D-render-info
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2023-12-12 10:41:06 +01:00 |
renderer_canvas_render.cpp
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renderer_canvas_render.h
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Implement render info counters for the 2D renderer
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2023-12-06 14:39:33 -07:00 |
renderer_compositor.cpp
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renderer_compositor.h
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renderer_geometry_instance.cpp
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renderer_geometry_instance.h
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renderer_scene_cull.cpp
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Directional 2 Split Shadow Stabilization Fix
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2023-10-07 17:55:26 +02:00 |
renderer_scene_cull.h
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Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
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2023-09-25 10:37:47 -03:00 |
renderer_scene_occlusion_cull.cpp
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renderer_scene_occlusion_cull.h
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renderer_scene_render.cpp
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Use mingw-std-threads in MinGW builds
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2023-11-18 11:56:05 +01:00 |
renderer_scene_render.h
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renderer_viewport.cpp
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Merge pull request #85811 from clayjohn/2D-render-info
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2023-12-12 10:41:06 +01:00 |
renderer_viewport.h
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Fix drawing of viewports without swapping buffers
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2023-10-03 13:51:47 +02:00 |
rendering_device.compat.inc
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Add compatibility methods for RenderingDevice BarrierMask
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2023-09-27 10:22:03 -04:00 |
rendering_device.cpp
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Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
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2023-12-20 19:18:08 +01:00 |
rendering_device.h
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Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
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2023-12-20 19:18:08 +01:00 |
rendering_device_binds.cpp
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rendering_device_binds.h
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Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
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2023-12-20 19:18:08 +01:00 |
rendering_device_commons.cpp
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Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
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2023-12-20 19:18:08 +01:00 |
rendering_device_commons.h
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Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
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2023-12-20 19:18:08 +01:00 |
rendering_device_driver.cpp
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Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
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2023-12-20 19:18:08 +01:00 |
rendering_device_driver.h
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Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
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2023-12-20 19:18:08 +01:00 |
rendering_method.cpp
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rendering_method.h
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Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
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2023-09-25 10:37:47 -03:00 |
rendering_server_default.cpp
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Add thread guard for force_draw and update relared doc
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2023-11-10 18:57:31 +08:00 |
rendering_server_default.h
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Transform mesh's AABB to skeleton's space when calculate mesh's bounds.
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2023-12-09 11:41:15 +08:00 |
rendering_server_globals.cpp
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rendering_server_globals.h
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SCsub
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shader_compiler.cpp
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Fix int to uint implicit cast error when use uniform mat in gles3
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2023-10-27 10:46:52 +08:00 |
shader_compiler.h
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shader_language.cpp
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Fix assign with swizzle in shader not doing varying validation check
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2023-10-23 17:52:50 +08:00 |
shader_language.h
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Merge pull request #81619 from Chaosus/fix_shader_const
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2023-10-03 17:20:23 +02:00 |
shader_preprocessor.cpp
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Fix shader language preprocessor include marker handling
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2023-09-06 16:57:40 +03:00 |
shader_preprocessor.h
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Extract ScriptInstance to simplify includes
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2023-09-06 22:54:38 +02:00 |
shader_types.cpp
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Make AMOUNT_RATIO constant in the shader language specification.
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2023-11-19 14:36:26 +01:00 |
shader_types.h
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shader_warnings.cpp
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shader_warnings.h
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