virtualx-engine/platform/windows
Juan Linietsky 2b815df3c1 Use BitField<> in core type masks
* All core types masks are now correctly marked as bitfields.
* The enum hacks in MouseButtonMask and many other types are gone. This ensures that binders to other languages non C++ can actually implement type safe bitmasks.
* Most bitmask operations replaced by functions in BitField<>
* Key is still a problem because its enum and mask at the same time. While it kind of works in C++, this most likely can't be implemented safely in other languages and will have to be changed at some point. Mostly left as-is.
* Documentation and API dump updated to reflect bitfields in core types.
2023-01-08 22:17:40 +01:00
..
export One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
console_wrapper_windows.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
crash_handler_windows.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
crash_handler_windows.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
detect.py Windows: Make MSVC debug CRT opt-in (debug_crt=yes) 2022-12-05 15:56:12 +01:00
display_server_windows.cpp Use BitField<> in core type masks 2023-01-08 22:17:40 +01:00
display_server_windows.h Use BitField<> in core type masks 2023-01-08 22:17:40 +01:00
gl_manager_windows.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
gl_manager_windows.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot.ico [Windows] Optimize editor icon, use different icon for console executable. 2022-11-29 09:39:03 +02:00
godot.natvis added more data structures to Natvis for msdev 2022-09-04 12:06:26 -04:00
godot_console.ico [Windows] Optimize editor icon, use different icon for console executable. 2022-11-29 09:39:03 +02:00
godot_res.rc PCK: Set VERSION_PATCH in header, factor out header magic 2020-01-06 13:13:17 +01:00
godot_res_wrap.rc [Windows] Optimize editor icon, use different icon for console executable. 2022-11-29 09:39:03 +02:00
godot_windows.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
joypad_windows.cpp Use BitField<> in core type masks 2023-01-08 22:17:40 +01:00
joypad_windows.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
key_mapping_windows.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
key_mapping_windows.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
lang_table.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
logo.png
os_windows.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
os_windows.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
platform_config.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
platform_windows_builders.py SCons: Fix separate_debug_symbols option for Windows/MinGW 2022-12-21 13:52:49 +01:00
README.md [Web] Rename JavaScript platform to Web. 2022-08-29 11:52:00 +02:00
SCsub Add console wrapper app to handle console i/o redirection on Windows. 2022-10-31 14:37:49 +02:00
tts_windows.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
tts_windows.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
vulkan_context_win.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
vulkan_context_win.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
windows_terminal_logger.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
windows_terminal_logger.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00

Windows platform port

This folder contains the C++ code for the Windows platform port.

See also misc/dist/windows folder for additional files used by this platform.

Documentation