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dummy
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Remove high quality glow as it is not any higher quality than regular glow
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2022-12-13 10:15:45 -08:00 |
environment
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renderer_rd
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Merge pull request #70016 from Chaosus/refactor_rd_shader_data
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2022-12-15 20:28:26 +03:00 |
storage
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Add GPUParticles to the OpenGL3 renderer.
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2022-11-14 23:28:25 -08:00 |
renderer_canvas_cull.cpp
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draw fish bones for Path2D and Path3D
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2022-12-05 15:39:14 +08:00 |
renderer_canvas_cull.h
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Viewport canvas cull mask feature
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2022-10-31 14:09:49 +01:00 |
renderer_canvas_render.cpp
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Fix drawing of 2D skeletons in the RD renderer.
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2022-11-18 23:36:40 -08:00 |
renderer_canvas_render.h
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Add 2D shadows and canvas SDF to OpenGL3 renderer
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2022-10-28 11:33:23 -07:00 |
renderer_compositor.cpp
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renderer_compositor.h
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renderer_geometry_instance.cpp
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renderer_geometry_instance.h
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Rename shader parameter uniform setter/getter methods for consistency
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2022-08-04 23:17:06 +02:00 |
renderer_scene_cull.cpp
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Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
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2022-12-03 22:41:27 -08:00 |
renderer_scene_cull.h
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Remove high quality glow as it is not any higher quality than regular glow
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2022-12-13 10:15:45 -08:00 |
renderer_scene_occlusion_cull.cpp
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Make some Image methods static
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2022-10-14 14:34:15 +02:00 |
renderer_scene_occlusion_cull.h
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renderer_scene_render.cpp
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Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
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2022-12-03 22:41:27 -08:00 |
renderer_scene_render.h
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Remove high quality glow as it is not any higher quality than regular glow
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2022-12-13 10:15:45 -08:00 |
renderer_viewport.cpp
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Finish implementing Canvas Background mode
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2022-11-17 12:51:26 -08:00 |
renderer_viewport.h
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Viewport canvas cull mask feature
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2022-10-31 14:09:49 +01:00 |
rendering_device.cpp
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Changed STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT type to enum flags
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2022-12-15 14:10:37 +03:00 |
rendering_device.h
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Changed STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT type to enum flags
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2022-12-15 14:10:37 +03:00 |
rendering_device_binds.cpp
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rendering_device_binds.h
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Changed RenderingDevice::TextureUsageBits type to enum flags
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2022-11-26 13:08:07 +03:00 |
rendering_method.cpp
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rendering_method.h
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Remove high quality glow as it is not any higher quality than regular glow
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2022-12-13 10:15:45 -08:00 |
rendering_server_default.cpp
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Merge pull request #64710 from MinusKube/window-size-crash
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2022-10-27 10:02:44 -07:00 |
rendering_server_default.h
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Remove high quality glow as it is not any higher quality than regular glow
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2022-12-13 10:15:45 -08:00 |
rendering_server_globals.cpp
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rendering_server_globals.h
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SCsub
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shader_compiler.cpp
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Fix screen texture slightly darker
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2022-12-12 21:17:36 +01:00 |
shader_compiler.h
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shader_language.cpp
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Add MAKE_RESOURCE_TYPE_HINT macro to simplify binding arrays of resources
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2022-11-24 14:06:00 +01:00 |
shader_language.h
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Refactor ShaderData & fix the sorting of shader uniforms
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2022-12-15 10:02:59 +03:00 |
shader_preprocessor.cpp
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shader_preprocessor.h
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shader_types.cpp
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Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
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2022-12-03 22:41:27 -08:00 |
shader_types.h
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shader_warnings.cpp
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shader_warnings.h
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