virtualx-engine/drivers/gles_common
lawnjelly 5c8f497a24 Add project settings to manually specify API usage
As a result of the GLES specifications being vague about best practice for how buffers should be used dynamically, different GPUs / platforms appear to have different preferences.

Mac in particular seems to have a number of problems in this area, and none of the rendering team uses Macs. So far we have relied on guesswork to choose the best usage, but in an attempt to pin this down, this PR begins to introduce manual selection of options for users to test their configurations.
2020-10-31 18:33:55 +00:00
..
batch_diagnose.inc Unified GLES2 / GLES3 Batching 2020-10-16 10:34:47 +01:00
rasterizer_array.h Unified GLES2 / GLES3 Batching 2020-10-16 10:34:47 +01:00
rasterizer_canvas_batcher.h Add project settings to manually specify API usage 2020-10-31 18:33:55 +00:00
rasterizer_storage_common.h Unified GLES2 / GLES3 Batching 2020-10-16 10:34:47 +01:00
SCsub Unified GLES2 / GLES3 Batching 2020-10-16 10:34:47 +01:00