virtualx-engine/modules/mono/editor
Ignacio Etcheverry 317d8decad Mono/C#: Allow debugging exported games
- Include PDB files in exported games.
- Release export templates also allow debugging now.

Right now the only way to enable debugging in exported games is with the  environment variables, which may be cumbersome or not even possible on some platforms.

(cherry picked from commit 71fc87e101)
2020-04-23 11:15:35 +02:00
..
GodotTools Mono/C#: Allow debugging exported games 2020-04-23 11:15:35 +02:00
bindings_generator.cpp Mono/C#: Fix comment generation for non-constant param default 2020-01-02 18:10:02 +01:00
bindings_generator.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
csharp_project.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
csharp_project.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_internal_calls.cpp Mono/C#: Allow debugging exported games 2020-04-23 11:15:35 +02:00
editor_internal_calls.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
godotsharp_export.cpp Mono/C#: Allow debugging exported games 2020-04-23 11:15:35 +02:00
godotsharp_export.h Mono/C#: Allow debugging exported games 2020-04-23 11:15:35 +02:00
script_class_parser.cpp Fix C# preprocessor infinite loop and incorrect parsing of #if! 2020-01-24 17:53:17 +01:00
script_class_parser.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00