.. |
blend_shape.glsl
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Style: Fix code formatting in GLES3 shaders
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2018-08-24 13:42:18 +02:00 |
canvas.glsl
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Style: Fix code formatting in GLES3 shaders
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2018-08-24 13:42:18 +02:00 |
canvas_shadow.glsl
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Style: Fix code formatting in GLES3 shaders
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2018-08-24 13:42:18 +02:00 |
copy.glsl
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Style: Fix code formatting in GLES3 shaders
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2018-08-24 13:42:18 +02:00 |
cube_to_dp.glsl
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Style: Fix code formatting in GLES3 shaders
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2018-08-24 13:42:18 +02:00 |
cubemap_filter.glsl
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Fix generation of env map, closes #18880
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2018-08-24 13:31:31 -03:00 |
effect_blur.glsl
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Style: Fix code formatting in GLES3 shaders
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2018-08-24 13:42:18 +02:00 |
exposure.glsl
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Style: Fix code formatting in GLES3 shaders
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2018-08-24 13:42:18 +02:00 |
particles.glsl
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Style: Fix code formatting in GLES3 shaders
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2018-08-24 13:42:18 +02:00 |
resolve.glsl
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Style: Fix code formatting in GLES3 shaders
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2018-08-24 13:42:18 +02:00 |
scene.glsl
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Style: Fix code formatting in GLES3 shaders
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2018-08-24 13:42:18 +02:00 |
screen_space_reflection.glsl
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Style: Fix code formatting in GLES3 shaders
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2018-08-24 13:42:18 +02:00 |
SCsub
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Make build scripts Python3 compatible
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2017-08-27 23:05:39 +02:00 |
ssao.glsl
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Style: Fix code formatting in GLES3 shaders
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2018-08-24 13:42:18 +02:00 |
ssao_blur.glsl
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Style: Fix code formatting in GLES3 shaders
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2018-08-24 13:42:18 +02:00 |
ssao_minify.glsl
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Style: Fix code formatting in GLES3 shaders
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2018-08-24 13:42:18 +02:00 |
subsurf_scattering.glsl
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Style: Fix code formatting in GLES3 shaders
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2018-08-24 13:42:18 +02:00 |
tonemap.glsl
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fix reinhard tonemapper, modified filmic tonemapper, added internal exposure bias
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2018-08-27 10:08:38 +02:00 |